デバッグデータ削除
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@ -67,11 +67,6 @@ namespace MyGame.Scenes.MiniGame.Scripts
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var levelPlaceList = placeList.Where(data => data.placeId == placeId).ToArray();
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var levelPlaceList = placeList.Where(data => data.placeId == placeId).ToArray();
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var levelStageList = stageList.Where(data => data.placeId == placeId).ToArray();
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var levelStageList = stageList.Where(data => data.placeId == placeId).ToArray();
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#if UNITY_EDITOR
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levelPlaceList[1].needScore = 500;
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levelStageList[0].needScore = 100;
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#endif
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var scoreUpdate = new Subject<Unit>().AddTo(this);
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var scoreUpdate = new Subject<Unit>().AddTo(this);
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stageSelectView.SetPlaceData(levelPlaceList);
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stageSelectView.SetPlaceData(levelPlaceList);
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scoreUpdate.Subscribe(_ =>
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scoreUpdate.Subscribe(_ =>
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