null対策
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@ -562,8 +562,8 @@ public sealed class ScrollGameStageData
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public int length;
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public int length;
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public ScrollGameDifficulty Difficulty => (ScrollGameDifficulty)difficulty;
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public ScrollGameDifficulty Difficulty => (ScrollGameDifficulty)difficulty;
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private string[] BeginPrefabName => beginPrefabName.Split(',');
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private string[] BeginPrefabName => beginPrefabName?.Split(',') ?? Array.Empty<string>();
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private string[] RandomPrefabName => randomPrefabName.Split(',');
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private string[] RandomPrefabName => randomPrefabName?.Split(',') ?? Array.Empty<string>();
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public Transform[] GetBeginStagePrefabs()
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public Transform[] GetBeginStagePrefabs()
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{
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{
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return BeginPrefabName.Select(x => Resources.Load<Transform>($"ScrollGame/Stages/Stage{x}")).ToArray();
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return BeginPrefabName.Select(x => Resources.Load<Transform>($"ScrollGame/Stages/Stage{x}")).ToArray();
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