diff --git a/popcorn/Assets/MyGame/Scenes/Main/Scripts/MissionManager.cs b/popcorn/Assets/MyGame/Scenes/Main/Scripts/MissionManager.cs index e086d98d..484ac715 100644 --- a/popcorn/Assets/MyGame/Scenes/Main/Scripts/MissionManager.cs +++ b/popcorn/Assets/MyGame/Scenes/Main/Scripts/MissionManager.cs @@ -168,6 +168,7 @@ public class MissionManager : MonoBehaviour }); latestMissionList = latestMissionList.Where(data => CheckAvailableMission(data, GameDataManager.GameData.MyRecipes)); // 達成済み未獲得,進行中,すべて達成の順にミッションを並べ替え + latestMissionList = latestMissionList.OrderByDescending(data => data.RewardType == MissionRewardType.ShopCustomizeCoin); latestMissionList = latestMissionList.OrderByDescending(data => data.count <= GetProgressValue(data)); latestMissionList = latestMissionList.OrderBy(data => GameDataManager.GameData.AchievedMission.Contains(data.id)); foreach (var missionData in latestMissionList)