乾燥コーン挙動調整

This commit is contained in:
kimura 2021-07-27 10:55:56 +09:00
parent 700b1eb82a
commit 51a2b9aec0
4 changed files with 32 additions and 5 deletions

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e0b34fe8dd3fa4f148b243b64d2cadcb
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!62 &6200000
PhysicsMaterial2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Harvested
friction: 0.13
bounciness: 0.15

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1f8e4d9f4f89d438f95450ebd031d48b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 6200000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -46,10 +46,10 @@ Rigidbody2D:
m_UseFullKinematicContacts: 0 m_UseFullKinematicContacts: 0
m_UseAutoMass: 0 m_UseAutoMass: 0
m_Mass: 1 m_Mass: 1
m_LinearDrag: 3.5 m_LinearDrag: 0
m_AngularDrag: 2 m_AngularDrag: 1
m_GravityScale: 1 m_GravityScale: 1
m_Material: {fileID: 0} m_Material: {fileID: 6200000, guid: 1f8e4d9f4f89d438f95450ebd031d48b, type: 2}
m_Interpolate: 0 m_Interpolate: 0
m_SleepingMode: 1 m_SleepingMode: 1
m_CollisionDetection: 0 m_CollisionDetection: 0
@ -69,7 +69,7 @@ CircleCollider2D:
m_UsedByComposite: 0 m_UsedByComposite: 0
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
serializedVersion: 2 serializedVersion: 2
m_Radius: 0.2 m_Radius: 0.17
--- !u!1 &2355518643518159810 --- !u!1 &2355518643518159810
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -139,7 +139,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0} m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 31 m_SortingOrder: 21
m_Sprite: {fileID: 21300000, guid: 97ac0328246620745b8881e07f709ce7, type: 3} m_Sprite: {fileID: 21300000, guid: 97ac0328246620745b8881e07f709ce7, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0 m_FlipX: 0