From 510293aed7976b54c26a6f38911b20b82a7794c4 Mon Sep 17 00:00:00 2001 From: kimura Date: Fri, 7 Oct 2022 16:16:56 +0900 Subject: [PATCH] =?UTF-8?q?=E3=83=87=E3=83=90=E3=83=83=E3=82=B0=E5=87=A6?= =?UTF-8?q?=E7=90=86=E5=89=8A=E9=99=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../MyGame/Scenes/Main/Scripts/KitchenManager.cs | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/popcorn/Assets/MyGame/Scenes/Main/Scripts/KitchenManager.cs b/popcorn/Assets/MyGame/Scenes/Main/Scripts/KitchenManager.cs index 5af7b6b7..d957d34c 100644 --- a/popcorn/Assets/MyGame/Scenes/Main/Scripts/KitchenManager.cs +++ b/popcorn/Assets/MyGame/Scenes/Main/Scripts/KitchenManager.cs @@ -34,12 +34,8 @@ public class KitchenManager : MonoBehaviour showAdDialogSubject.AddTo(this); SoundManager.Instance.PlayBGM("bgm_Main"); var globalGameData = GameDataManager.GameData; - var newGameData = GameDataUtils.CreateCityData(2); - // newGameData.IsFundingCompleted = true; - newGameData.Heart = 0; - // gameData.IsFundingCompleted = true; - // gameData.PartTimerElapsed = 100; - // globalGameData.CurrentCityId = Const.DefaultCityId; + // globalGameData.CustomizeCoinElapsed = Int32.MaxValue / 2; + // PartTimerManager.Instance.UpdateList(); var cityGameData = GameDataManager.GetCurrentCityGameData(); // レシピの表示 @@ -56,14 +52,12 @@ public class KitchenManager : MonoBehaviour if (isPartTimer) { var partTimersData = SpreadsheetDataManager.Instance.GetBaseDataList(Const.PartTimerDataSheet); - partTimersData[0].maxSales = 300; var cityDataList = SpreadsheetDataManager.Instance.GetBaseDataList(Const.CityDataSheet); var cityData = cityDataList.First(data => data.id == globalGameData.CurrentCityId); // バイト強化可能か判定 partTimerButtonView.SetBadgeActive(PartTimerManager.CheckLevelUp(globalGameData.CurrentCityId)); partTimerButtonView.OnClick.Subscribe(_ => { - newGameData.Heart += 110; PartTimerDialog.ShowDialog(cityData, partTimersData, () => { partTimerButtonView.SetBadgeActive(PartTimerManager.CheckLevelUp(globalGameData.CurrentCityId));