表示データ修正
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@ -48,7 +48,7 @@ public class BulkOrder : MonoBehaviour
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// 試食時のお客さんの増加ってどれくらいなんだろ
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var bulkOrderList = SpreadsheetDataManager.Instance.GetBaseDataList<BulkOrderData>(Const.BulkOrderDataSheet);
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var messageList = SpreadsheetDataManager.Instance.GetBaseDataList<BulkOrderTextData>(Const.BulkOrderTextDataSheet);
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var bulkOrderData = bulkOrderList[gameData.OrderIdInProgress];
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var bulkOrderData = bulkOrderList.First(data => data.id == gameData.OrderIdInProgress);
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messageText.text = messageList.First(data => data.id == gameData.OrderTextId).requestText;
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coinText.text = bulkOrderData.rewardCoin.ToString();
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heartText.text = bulkOrderData.rewardHeart.ToString();
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@ -23,10 +23,9 @@ public class BulkOrderNotifyView : MonoBehaviour
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{
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if (LocalCacheManager.Load<BulkOrderData>(BulkOrder.DataTag, null) is BulkOrderData orderData)
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{
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// Textは固定なのでID保持してここに反映かな?
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var gameData = GameDataManager.GameData;
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var messageList = SpreadsheetDataManager.Instance.GetBaseDataList<BulkOrderTextData>(Const.BulkOrderTextDataSheet);
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var orderTextIndex = 0;
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messageText.text = messageList.Where(data => data.shopLevel == orderData.shopLevel).ToList()[orderTextIndex].requestText;
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messageText.text = messageList.First(data => data.id == gameData.OrderTextId).requestText;
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coinText.text = orderData.rewardCoin.ToString();
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heartText.text = orderData.rewardHeart.ToString();
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@ -67,13 +67,12 @@ public class KitchenManager : MonoBehaviour
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gameData.OrderIdInProgress = result.nextOrderId;
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if (nextMessageList.Exists(data => data.id == gameData.OrderTextId))
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{
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var messageCount = nextMessageList.Count;
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var nextMessageIndex = nextMessageList.FindIndex(data => data.id == result.nextOrderId) + 1;
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gameData.OrderTextId = messageList[nextMessageIndex >= messageCount ? 0 : nextMessageIndex].id;
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var nextMessageIndex = nextMessageList.FindIndex(data => data.id == gameData.OrderTextId) + 1;
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gameData.OrderTextId = nextMessageList[nextMessageIndex >= nextMessageList.Count ? 0 : nextMessageIndex].id;
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}
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else
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{
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gameData.OrderTextId = messageList.First().id;
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gameData.OrderTextId = nextMessageList.First().id;
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}
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GameDataManager.SaveGameData();
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