デバッグ用素材の補充機能を修正
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@ -34,7 +34,7 @@ public class KitchenManager : MonoBehaviour
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};
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};
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// 所持素材
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// 所持素材
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if (gameData.Material == null)
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if (gameData.Material == null || gameData.Material.Count == 0)
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{
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{
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gameData.Material = new List<(int id, int amount)>
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gameData.Material = new List<(int id, int amount)>
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{
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{
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