add DifficultyChanger.cs
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using System;
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using System.Collections.Generic;
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using UniRx;
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using UnityEngine;
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namespace MyGame.Scenes.MiniGame.Scripts
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{
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public class DifficultyChanger : MonoBehaviour
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{
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public IReadOnlyReactiveProperty<ScrollGameDifficulty> Difficulty => difficulty;
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private readonly ReactiveProperty<ScrollGameDifficulty> difficulty = new();
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private readonly CompositeDisposable changeDifficultyDisposable = new();
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private ScrollGameStageDifficultyData difficultyData;
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private void Start()
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{
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difficulty.AddTo(this);
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changeDifficultyDisposable.AddTo(this);
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}
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public void SetData(ScrollGameStageDifficultyData data) => difficultyData = data;
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public void UpdateTime(float elapsed)
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{
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difficulty.Value = difficultyData.GetDifficultySwitchTime(elapsed);
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: a554772b1d9244b29ee1ba77aae187a5
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timeCreated: 1659335216
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