parent
0677320d0e
commit
4eb2eb46f7
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@ -70,6 +70,22 @@ namespace MyGame.Scenes.WorldMap.Scripts
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{
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TransitionManager.Instance.LoadScene(GameScenes.Main);
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}).AddTo(this);
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// チュートリアル
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if (!globalGameData.FinishedFlags.HasFlag(TutorialFlag.WorldMap))
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{
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var scriptList = SpreadsheetDataManager.Instance.GetBaseDataList<BrotherScriptData>(Const.ScriptDataSheet);
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var scripts = scriptList.Where(data => data.id == Const.WorldMapTutorialScriptId).ToList();
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if (scripts.Count > 0 && UnityEngine.SceneManagement.SceneManager.sceneCount == 1)
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{
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BrotherConversation.ShowDialog(scripts, () =>
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{
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// 既読処理(必要なら
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globalGameData.FinishedFlags |= TutorialFlag.WorldMap;
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GameDataManager.SaveGameData();
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});
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}
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}
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foreach (var cityIcon in cityIcons)
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{
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@ -36,6 +36,8 @@ public static class Const {
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public static readonly int ScrollGameDailyPlayMaxCount = 4;
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public static readonly int ScrollGameDailyResetOffsetHours = 0; // 翌日0時基準
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public static readonly int ScrollGameAvailableLevel = 8;
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public static readonly int WorldMapTutorialScriptId = 21;
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public static readonly int WorldTripLimitScriptId = 25;
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// tag
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public static readonly string GameDataTag = "GameData";
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@ -17,6 +17,7 @@ public class HeaderManager : MonoBehaviour
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private void Start()
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{
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var scriptList = SpreadsheetDataManager.Instance.GetBaseDataList<BrotherScriptData>(Const.ScriptDataSheet);
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var cityGameData = GameDataManager.GetCurrentCityGameData();
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var isOpenMission = false;
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settingButton.OnClickAsObservable().ThrottleFirst(TimeSpan.FromSeconds(1f)).Subscribe(_ =>
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@ -45,8 +46,13 @@ public class HeaderManager : MonoBehaviour
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// 最新の都市以外は在庫があるとき他の都市に行けない
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if (!GameDataUtils.CheckLatestCity(GameDataManager.GameData.CurrentCityId) && totalStock > 0)
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{
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// UpdateDialog.ShowDialog();
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// return;
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var levelUpScripts = scriptList.Where(data => data.id == Const.WorldTripLimitScriptId).ToList();
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if (levelUpScripts.Count <= 0) return;
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BrotherConversation.ShowDialog(levelUpScripts, () =>
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{
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// 既読処理(必要なら
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});
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return;
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}
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TransitionManager.Instance.LoadScene(GameScenes.WorldMap);
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}).AddTo(this);
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@ -71,7 +77,6 @@ public class HeaderManager : MonoBehaviour
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// 都市ごとの店舗レベルアップチェック
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var cityShopLevelDataList = SpreadsheetDataManager.Instance.GetBaseDataList<CityShopLevelData>(Const.CityShopLevelDataSheet);
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var currentCityList = cityShopLevelDataList.Where(data => data.cityId == GameDataManager.GameData.CurrentCityId);
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var scriptList = SpreadsheetDataManager.Instance.GetBaseDataList<BrotherScriptData>(Const.ScriptDataSheet);
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GameDataObserver.Instance.HeartObserver.Subscribe(_ =>
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{
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if (UnityEngine.SceneManagement.SceneManager.sceneCount != 1) return;
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@ -17,6 +17,7 @@ namespace MyGame.Scripts
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AutoCook = 1 << 4,
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ShopCustomize = 1 << 5,
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ScrollGame = 1 << 6,
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WorldMap = 1 << 7,
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}
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public class TutorialManager : SingletonMonoBehaviour<TutorialManager>
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{
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