デバッグでのタンク補充を変更

This commit is contained in:
kimura 2021-11-04 17:21:49 +09:00
parent c5f397fbec
commit 4b4a1490c8
1 changed files with 24 additions and 26 deletions

View File

@ -84,38 +84,36 @@ public class DebugOptionManager : MonoBehaviour
refillManyProductButton.OnClickAsObservable().Subscribe(_ =>
{
gameData.StorageTanks.Clear();
gameData.StorageTanks.Add(new StorageTank(){Capacity = 50});
gameData.StorageTanks.Add(new StorageTank(){Capacity = 50});
gameData.StorageTanks.Add(new StorageTank(){Capacity = 50});
gameData.StorageTanks.Add(new StorageTank()
// gameData.StorageTanks.Clear();
// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Normal);
// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Yellow);
// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Copper);
// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Silver);
// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Gold);
// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Rainbow);
// CookingResult.AddStock(new ProductData(){volume = 20, id = 2}, ProductRarity.Silver);
if (gameData.StorageTanks.Count < 2)
{
Capacity = 50,
FlavorId = 5,
Stocks = new List<ProductStockData>
{
new ProductStockData
{
Rarity = ProductRarity.Gold,
Stock = 17
}
}
});
CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Normal);
CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Yellow);
CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Copper);
CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Silver);
CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Gold);
CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Rainbow);
CookingResult.AddStock(new ProductData(){volume = 20, id = 2}, ProductRarity.Silver);
CookingResult.AddStock(new ProductData(){volume = 30, id = 3}, ProductRarity.Gold);
gameData.StorageTanks.Add(new StorageTank(){Capacity = Const.TankCapacity});
}
var flavor = gameData.StorageTanks[0].FlavorId;
if (flavor == -1)
{
flavor = 1;
}
CookingResult.AddStock(new ProductData(){volume = 5, id = flavor}, ProductRarity.Normal);
CookingResult.AddStock(new ProductData(){volume = 5, id = flavor}, ProductRarity.Yellow);
CookingResult.AddStock(new ProductData(){volume = 5, id = flavor}, ProductRarity.Copper);
CookingResult.AddStock(new ProductData(){volume = 5, id = flavor}, ProductRarity.Silver);
CookingResult.AddStock(new ProductData(){volume = 10, id = 1}, ProductRarity.Copper);
CookingResult.AddStock(new ProductData(){volume = 10, id = 1}, ProductRarity.Silver);
}).AddTo(this);
refillLittleProductButton.OnClickAsObservable().Subscribe(_ =>
{
gameData.StorageTanks.ForEach(x => x.ClearStock());
CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Yellow);
CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Gold);
// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Yellow);
CookingResult.AddStock(new ProductData(){volume = 3, id = 2}, ProductRarity.Copper);
}).AddTo(this);
bulkOrderResetButton.OnClickAsObservable().Subscribe(_ =>