デバッグでのタンク補充を変更
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@ -84,38 +84,36 @@ public class DebugOptionManager : MonoBehaviour
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refillManyProductButton.OnClickAsObservable().Subscribe(_ =>
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refillManyProductButton.OnClickAsObservable().Subscribe(_ =>
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{
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{
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gameData.StorageTanks.Clear();
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// gameData.StorageTanks.Clear();
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gameData.StorageTanks.Add(new StorageTank(){Capacity = 50});
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// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Normal);
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gameData.StorageTanks.Add(new StorageTank(){Capacity = 50});
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// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Yellow);
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gameData.StorageTanks.Add(new StorageTank(){Capacity = 50});
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// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Copper);
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gameData.StorageTanks.Add(new StorageTank()
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// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Silver);
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// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Gold);
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// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Rainbow);
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// CookingResult.AddStock(new ProductData(){volume = 20, id = 2}, ProductRarity.Silver);
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if (gameData.StorageTanks.Count < 2)
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{
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{
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Capacity = 50,
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gameData.StorageTanks.Add(new StorageTank(){Capacity = Const.TankCapacity});
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FlavorId = 5,
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Stocks = new List<ProductStockData>
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{
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new ProductStockData
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{
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Rarity = ProductRarity.Gold,
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Stock = 17
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}
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}
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var flavor = gameData.StorageTanks[0].FlavorId;
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if (flavor == -1)
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{
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flavor = 1;
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}
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}
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});
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CookingResult.AddStock(new ProductData(){volume = 5, id = flavor}, ProductRarity.Normal);
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CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Normal);
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CookingResult.AddStock(new ProductData(){volume = 5, id = flavor}, ProductRarity.Yellow);
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CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Yellow);
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CookingResult.AddStock(new ProductData(){volume = 5, id = flavor}, ProductRarity.Copper);
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CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Copper);
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CookingResult.AddStock(new ProductData(){volume = 5, id = flavor}, ProductRarity.Silver);
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CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Silver);
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CookingResult.AddStock(new ProductData(){volume = 10, id = 1}, ProductRarity.Copper);
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CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Gold);
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CookingResult.AddStock(new ProductData(){volume = 10, id = 1}, ProductRarity.Silver);
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CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Rainbow);
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CookingResult.AddStock(new ProductData(){volume = 20, id = 2}, ProductRarity.Silver);
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CookingResult.AddStock(new ProductData(){volume = 30, id = 3}, ProductRarity.Gold);
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}).AddTo(this);
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}).AddTo(this);
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refillLittleProductButton.OnClickAsObservable().Subscribe(_ =>
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refillLittleProductButton.OnClickAsObservable().Subscribe(_ =>
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{
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{
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gameData.StorageTanks.ForEach(x => x.ClearStock());
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gameData.StorageTanks.ForEach(x => x.ClearStock());
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CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Yellow);
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// CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Yellow);
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CookingResult.AddStock(new ProductData(){volume = 5, id = 1}, ProductRarity.Gold);
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CookingResult.AddStock(new ProductData(){volume = 3, id = 2}, ProductRarity.Copper);
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}).AddTo(this);
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}).AddTo(this);
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bulkOrderResetButton.OnClickAsObservable().Subscribe(_ =>
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bulkOrderResetButton.OnClickAsObservable().Subscribe(_ =>
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