From 49e7965d4c2895992d7538510cc413add5af17ee Mon Sep 17 00:00:00 2001 From: kimura Date: Fri, 2 Sep 2022 12:49:12 +0900 Subject: [PATCH] =?UTF-8?q?=E8=B3=87=E9=87=91=E8=AA=BF=E9=81=94=E3=81=A8?= =?UTF-8?q?=E3=83=90=E3=82=A4=E3=83=88=E5=90=9B=E3=81=AE=E3=83=87=E3=83=BC?= =?UTF-8?q?=E3=82=BF=E4=BF=9D=E5=AD=98=E3=82=92=E8=BF=BD=E5=8A=A0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Scripts/{CityGameDataDict.cs => GameDataDict.cs} | 4 ++++ .../{CityGameDataDict.cs.meta => GameDataDict.cs.meta} | 0 popcorn/Assets/MyGame/Scripts/GameDataManager.cs | 7 +++++++ 3 files changed, 11 insertions(+) rename popcorn/Assets/MyGame/Scripts/{CityGameDataDict.cs => GameDataDict.cs} (77%) rename popcorn/Assets/MyGame/Scripts/{CityGameDataDict.cs.meta => GameDataDict.cs.meta} (100%) diff --git a/popcorn/Assets/MyGame/Scripts/CityGameDataDict.cs b/popcorn/Assets/MyGame/Scripts/GameDataDict.cs similarity index 77% rename from popcorn/Assets/MyGame/Scripts/CityGameDataDict.cs rename to popcorn/Assets/MyGame/Scripts/GameDataDict.cs index f28a5306..b03935bc 100644 --- a/popcorn/Assets/MyGame/Scripts/CityGameDataDict.cs +++ b/popcorn/Assets/MyGame/Scripts/GameDataDict.cs @@ -8,4 +8,8 @@ namespace MyGame.Scripts public class CityGameDataDict : Dictionary { } + + public class FundingDict : Dictionary + { + } } \ No newline at end of file diff --git a/popcorn/Assets/MyGame/Scripts/CityGameDataDict.cs.meta b/popcorn/Assets/MyGame/Scripts/GameDataDict.cs.meta similarity index 100% rename from popcorn/Assets/MyGame/Scripts/CityGameDataDict.cs.meta rename to popcorn/Assets/MyGame/Scripts/GameDataDict.cs.meta diff --git a/popcorn/Assets/MyGame/Scripts/GameDataManager.cs b/popcorn/Assets/MyGame/Scripts/GameDataManager.cs index bec82134..c42f5c1e 100644 --- a/popcorn/Assets/MyGame/Scripts/GameDataManager.cs +++ b/popcorn/Assets/MyGame/Scripts/GameDataManager.cs @@ -190,6 +190,13 @@ public sealed class GameData { public int CurrentCityId; // 選択中の都市 public int[] Cities; // 解放済みの都市 public CityGameDataDict CityGameDataDict; // 都市ごとのデータ + + // 資金調達 + public FundingDict FundingDict; // 国ごとの調達済み資金 + + // バイト君 + public int PartTimerLevel; + public int PartTimerElapsed; // ゲーム起動時間 // mission [DataMember(Name = "Data1001")]