背景ガード追加/ボタン修正
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@ -786,7 +786,7 @@ RectTransform:
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@ -992,6 +992,80 @@ CanvasRenderer:
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--- !u!1 &1848874147
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@ -1205,6 +1279,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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@ -31,7 +31,6 @@ public class CornFieldReinforcementDetailView : MonoBehaviour
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{
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{
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Action callback;
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Action callback;
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var upgradeType = LocalCacheManager.Load<CornFieldUpgradeType>(CornFieldReinforcement.CornFieldReinforcementDataTypeTag);
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var upgradeType = LocalCacheManager.Load<CornFieldUpgradeType>(CornFieldReinforcement.CornFieldReinforcementDataTypeTag);
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Debug.Log(upgradeType);
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switch (upgradeType)
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switch (upgradeType)
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{
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{
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case CornFieldUpgradeType.FieldTop:
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case CornFieldUpgradeType.FieldTop:
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@ -79,6 +78,8 @@ public class CornFieldReinforcementDetailView : MonoBehaviour
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{
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{
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ReinforceObject.SetActive(false);
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ReinforceObject.SetActive(false);
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ReleaseObject.SetActive(true);
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ReleaseObject.SetActive(true);
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purchaseButton.gameObject.SetActive(false);
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releaseButton.gameObject.SetActive(true);
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releasePriceText.text = price.ToString();
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releasePriceText.text = price.ToString();
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messageText.text = ReleaseFormat;
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messageText.text = ReleaseFormat;
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}
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}
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@ -86,6 +87,8 @@ public class CornFieldReinforcementDetailView : MonoBehaviour
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{
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{
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ReinforceObject.SetActive(true);
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ReinforceObject.SetActive(true);
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ReleaseObject.SetActive(false);
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ReleaseObject.SetActive(false);
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purchaseButton.gameObject.SetActive(true);
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releaseButton.gameObject.SetActive(false);
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reinforcePriceText.text = price.ToString();
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reinforcePriceText.text = price.ToString();
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var nextRank = CornFieldReinforcement.GetNextRank(data.Level);
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var nextRank = CornFieldReinforcement.GetNextRank(data.Level);
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var upgradeType = FieldUpgradeData.PlantTypeToUpgradeType(data.Type);
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var upgradeType = FieldUpgradeData.PlantTypeToUpgradeType(data.Type);
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@ -103,5 +106,7 @@ public class CornFieldReinforcementDetailView : MonoBehaviour
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{
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{
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ReinforceObject.SetActive(false);
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ReinforceObject.SetActive(false);
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ReleaseObject.SetActive(false);
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ReleaseObject.SetActive(false);
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purchaseButton.gameObject.SetActive(true);
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releaseButton.gameObject.SetActive(false);
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}
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}
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}
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}
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