背景ガード追加/ボタン修正

This commit is contained in:
kimura 2021-09-30 09:43:27 +09:00
parent 97ef5f222b
commit 474b079877
2 changed files with 82 additions and 2 deletions

View File

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View File

@ -31,7 +31,6 @@ public class CornFieldReinforcementDetailView : MonoBehaviour
{ {
Action callback; Action callback;
var upgradeType = LocalCacheManager.Load<CornFieldUpgradeType>(CornFieldReinforcement.CornFieldReinforcementDataTypeTag); var upgradeType = LocalCacheManager.Load<CornFieldUpgradeType>(CornFieldReinforcement.CornFieldReinforcementDataTypeTag);
Debug.Log(upgradeType);
switch (upgradeType) switch (upgradeType)
{ {
case CornFieldUpgradeType.FieldTop: case CornFieldUpgradeType.FieldTop:
@ -79,6 +78,8 @@ public class CornFieldReinforcementDetailView : MonoBehaviour
{ {
ReinforceObject.SetActive(false); ReinforceObject.SetActive(false);
ReleaseObject.SetActive(true); ReleaseObject.SetActive(true);
purchaseButton.gameObject.SetActive(false);
releaseButton.gameObject.SetActive(true);
releasePriceText.text = price.ToString(); releasePriceText.text = price.ToString();
messageText.text = ReleaseFormat; messageText.text = ReleaseFormat;
} }
@ -86,6 +87,8 @@ public class CornFieldReinforcementDetailView : MonoBehaviour
{ {
ReinforceObject.SetActive(true); ReinforceObject.SetActive(true);
ReleaseObject.SetActive(false); ReleaseObject.SetActive(false);
purchaseButton.gameObject.SetActive(true);
releaseButton.gameObject.SetActive(false);
reinforcePriceText.text = price.ToString(); reinforcePriceText.text = price.ToString();
var nextRank = CornFieldReinforcement.GetNextRank(data.Level); var nextRank = CornFieldReinforcement.GetNextRank(data.Level);
var upgradeType = FieldUpgradeData.PlantTypeToUpgradeType(data.Type); var upgradeType = FieldUpgradeData.PlantTypeToUpgradeType(data.Type);
@ -103,5 +106,7 @@ public class CornFieldReinforcementDetailView : MonoBehaviour
{ {
ReinforceObject.SetActive(false); ReinforceObject.SetActive(false);
ReleaseObject.SetActive(false); ReleaseObject.SetActive(false);
purchaseButton.gameObject.SetActive(true);
releaseButton.gameObject.SetActive(false);
} }
} }