フライパンセーブデータ追加
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@ -7,6 +7,7 @@ public static class Const {
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public static readonly string DefaultAppVersion = "0.1.0";
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// parameter
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public static readonly int DefaultPanId = 1;
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// tag
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public static readonly string GameDataTag = "GameData";
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@ -77,6 +77,8 @@ public sealed class GameData {
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public List<StorageTank> StorageTanks;
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[DataMember(Name = "Data21")]
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public int Heart = 0;
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[DataMember(Name = "Data22")]
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public int[] Pans;
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// public void ChangeAvatar(AvatarData avatarData){
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// newAvatarIdList.Remove(avatarData.id);
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@ -104,6 +106,10 @@ public sealed class GameData {
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// if(avatarIdList.Count < 1){
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// avatarIdList.Add(Const.DefaultAvatarId);
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// }
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if (Pans.Length < 1)
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{
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Pans = new[] {Const.DefaultPanId};
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}
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// 追加した要素の初期化用
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// TODO Release前にまっさらにする
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}
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@ -112,6 +118,7 @@ public sealed class GameData {
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// newAvatarIdList = newAvatarIdArray == null ? new List<int>() : newAvatarIdArray.ToList();
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// lastAdRewardTimeList = lastAdRewardTimeArray == null ? new List<long>() : lastAdRewardTimeArray.ToList();
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ShopStock = shopStock?.ToList() ?? new List<int>();
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Pans = Pans ?? new int[0];
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}
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private Dictionary<int, int> ArrayToDictionary(KeyValueOfintint[] array){
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var dictionary = new Dictionary<int, int>();
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