シーンロード(デバッグ用)追加
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@ -4,7 +4,6 @@ using UniRx;
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using UniRx.Triggers;
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using UniRx.Triggers;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityEngine.UI;
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public enum GameState
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public enum GameState
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@ -59,6 +58,22 @@ public class PopcornGameManager : MonoBehaviour
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}).AddTo(this);
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}).AddTo(this);
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ResetGame();
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ResetGame();
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#if UNITY_EDITOR
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this.UpdateAsObservable()
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.Where(_ => Input.GetKeyDown(KeyCode.R))
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// 連打防止
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.ThrottleFirst(TimeSpan.FromSeconds(0.1f))
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.Subscribe(_ => UnityEngine.SceneManagement.SceneManager.LoadScene("Cooking"))
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.AddTo(this);
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this.UpdateAsObservable()
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.Where(_ => Input.GetKeyDown(KeyCode.E))
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// 連打防止
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.ThrottleFirst(TimeSpan.FromSeconds(0.1f))
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.Subscribe(_ => ResetGame())
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.AddTo(this);
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#endif
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}
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}
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private void ResetUI()
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private void ResetUI()
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