From 46701230e48f76cdace41543e3a358f54838dffe Mon Sep 17 00:00:00 2001 From: kimura Date: Mon, 14 Nov 2022 13:22:29 +0900 Subject: [PATCH] =?UTF-8?q?=E3=82=B7=E3=83=AA=E3=82=A2=E3=83=A9=E3=82=A4?= =?UTF-8?q?=E3=82=BA=E5=B1=9E=E6=80=A7=E8=BF=BD=E5=8A=A0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- popcorn/Assets/MyGame/Scripts/GameDataManager.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/popcorn/Assets/MyGame/Scripts/GameDataManager.cs b/popcorn/Assets/MyGame/Scripts/GameDataManager.cs index f7b58710..682601df 100644 --- a/popcorn/Assets/MyGame/Scripts/GameDataManager.cs +++ b/popcorn/Assets/MyGame/Scripts/GameDataManager.cs @@ -189,18 +189,26 @@ public sealed class GameData { // ワールドマップ追加(v1.7.0) // 1つ前の都市のBrotherHeart+今の都市のハートで合計値を保存 + [DataMember(Name = "Data66")] public int BrotherHeart; // バイトを雇うまでに兄弟が獲得したハート(最新店舗でなくなったときの値で固定 + [DataMember(Name = "Data67")] public int CurrentCityId; // 選択中の都市 + [DataMember(Name = "Data68")] public CityGameDataDict CityGameDataDict; // 都市ごとのデータ // 資金調達 + [DataMember(Name = "Data69")] public FundingDict FundingDict; // 国ごとの調達済み資金 + [DataMember(Name = "Data70")] public bool IsFundingCompleted; // 調達完了フラグ // バイト君 + [DataMember(Name = "Data71")] public int PartTimerLevel; + [DataMember(Name = "Data72")] public int PartTimerElapsed; // ゲーム起動中経過時間 + [DataMember(Name = "Data73")] private int[] usedItemCondition; public List UsedItemCondition;