タップ判定変更
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@ -6,7 +6,7 @@ using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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[RequireComponent(typeof(BoxCollider2D))]
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[RequireComponent(typeof(BoxCollider2D))]
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public class PanController : MonoBehaviour, IDragHandler, IBeginDragHandler
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public class PanController : MonoBehaviour//, IDragHandler, IBeginDragHandler
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{
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{
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private Transform cacheTransform;
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private Transform cacheTransform;
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private Vector3 offset;
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private Vector3 offset;
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@ -1,7 +1,5 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UniRx;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityEngine.UI;
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@ -70,7 +68,7 @@ public class PopcornGameManager : MonoBehaviour
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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if(Input.GetMouseButtonDown(0) && CheckTap(Input.mousePosition))
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if(Input.GetMouseButtonDown(0))
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{
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{
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if (!isProgress)
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if (!isProgress)
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{
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{
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