チュートリアルマスクの背景透明度を変更できるようにした/ 畑のチュートリアル修正
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				|  | @ -178,6 +178,7 @@ MonoBehaviour: | ||||||
|   unmask: {fileID: 4293843007976718248} |   unmask: {fileID: 4293843007976718248} | ||||||
|   unmaskArrow: {fileID: 5618796564699367770} |   unmaskArrow: {fileID: 5618796564699367770} | ||||||
|   unMaskImage: {fileID: 4293843007976718250} |   unMaskImage: {fileID: 4293843007976718250} | ||||||
|  |   backgroundImage: {fileID: 4293843007207798080} | ||||||
|   arrowAnimator: {fileID: 7626766843417898212} |   arrowAnimator: {fileID: 7626766843417898212} | ||||||
| --- !u!223 &1057350325820014940 | --- !u!223 &1057350325820014940 | ||||||
| Canvas: | Canvas: | ||||||
|  |  | ||||||
|  | @ -319,6 +319,9 @@ public class CornField : MonoBehaviour | ||||||
|                 .Take(3) |                 .Take(3) | ||||||
|                 .Subscribe(_ => { }, () => |                 .Subscribe(_ => { }, () => | ||||||
|                 { |                 { | ||||||
|  |                     // マスクの透明度変更 | ||||||
|  |                     cornFieldMask.SetBGAlpha(0f); | ||||||
|  |                     cornFieldMask.SetArrowActive(false); | ||||||
|                     this.CallWaitForSeconds(4f, () => |                     this.CallWaitForSeconds(4f, () => | ||||||
|                     { |                     { | ||||||
|                         cornFieldMask.gameObject.SetActive(false); |                         cornFieldMask.gameObject.SetActive(false); | ||||||
|  |  | ||||||
|  | @ -9,6 +9,7 @@ namespace MyGame.Scripts | ||||||
|         [SerializeField] private Unmask unmask; |         [SerializeField] private Unmask unmask; | ||||||
|         [SerializeField] private Unmask unmaskArrow; |         [SerializeField] private Unmask unmaskArrow; | ||||||
|         [SerializeField] private Image unMaskImage; |         [SerializeField] private Image unMaskImage; | ||||||
|  |         [SerializeField] private Image backgroundImage; | ||||||
|         [SerializeField] private Animator arrowAnimator; |         [SerializeField] private Animator arrowAnimator; | ||||||
|         private static readonly int Under = Animator.StringToHash("Under"); |         private static readonly int Under = Animator.StringToHash("Under"); | ||||||
| 
 | 
 | ||||||
|  | @ -70,5 +71,10 @@ namespace MyGame.Scripts | ||||||
|             // rt.sizeDelta = target.rect.size; |             // rt.sizeDelta = target.rect.size; | ||||||
|             rt.anchorMax = rt.anchorMin = new Vector2(0.5f, 0.5f); |             rt.anchorMax = rt.anchorMin = new Vector2(0.5f, 0.5f); | ||||||
|         } |         } | ||||||
|  | 
 | ||||||
|  |         public void SetBGAlpha(float a) | ||||||
|  |         { | ||||||
|  |             backgroundImage.color = backgroundImage.color.SetA(a); | ||||||
|  |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
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