Merge branch 'feature/addMiniGame' of bitbucket.org:usaya/popcorn into feature/addMiniGame
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propertyPath: m_AnchoredPosition.x
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value: 460.4
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objectReference: {fileID: 0}
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- target: {fileID: 366787035726103616, guid: 041c0f3d96c90d64094cc76c5c87c26f,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: -134.99997
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objectReference: {fileID: 0}
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- target: {fileID: 1480716767542757334, guid: 041c0f3d96c90d64094cc76c5c87c26f,
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type: 3}
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propertyPath: m_IsActive
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 4559813503976204841, guid: 041c0f3d96c90d64094cc76c5c87c26f,
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type: 3}
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propertyPath: m_AnchorMax.y
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|
|
@ -1236,6 +1335,16 @@ PrefabInstance:
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4559813504302003085, guid: 041c0f3d96c90d64094cc76c5c87c26f,
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type: 3}
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propertyPath: m_IsActive
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 4559813504322426652, guid: 041c0f3d96c90d64094cc76c5c87c26f,
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type: 3}
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propertyPath: m_IsActive
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 4559813504355184344, guid: 041c0f3d96c90d64094cc76c5c87c26f,
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type: 3}
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propertyPath: m_Name
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|
|
|
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|
|
@ -1114,8 +1114,8 @@ MonoBehaviour:
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materialImage: {fileID: 5034752974552429102}
|
||||
materialAmountText: {fileID: 5034752974931089885}
|
||||
detailOffset: 250
|
||||
progressDuration: 2
|
||||
waitButtonActive: 2
|
||||
progressDuration: 1.5
|
||||
waitButtonActive: 3
|
||||
waitProgress: 1.5
|
||||
--- !u!1 &5034752975247083714
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||||
GameObject:
|
||||
|
|
|
|||
|
|
@ -437,6 +437,7 @@ MonoBehaviour:
|
|||
stageHiScore: {fileID: 4559813503965715381}
|
||||
button: {fileID: 1185655514}
|
||||
lockObject: {fileID: 5937334820095103990}
|
||||
lockText: {fileID: 8182159400137396076}
|
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--- !u!114 &1185655514
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MonoBehaviour:
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m_ObjectHideFlags: 0
|
||||
|
|
@ -727,6 +728,7 @@ MonoBehaviour:
|
|||
stageHiScore: {fileID: 4559813505140573275}
|
||||
button: {fileID: 490767120}
|
||||
lockObject: {fileID: 2922673163823420152}
|
||||
lockText: {fileID: 821365773376196194}
|
||||
--- !u!114 &490767120
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -2039,6 +2041,7 @@ MonoBehaviour:
|
|||
stageHiScore: {fileID: 4559813503956947790}
|
||||
button: {fileID: 354011731}
|
||||
lockObject: {fileID: 5937334820449219531}
|
||||
lockText: {fileID: 8182159399820554065}
|
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--- !u!1 &4559813505704525541
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GameObject:
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m_ObjectHideFlags: 0
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|
|
@ -2438,18 +2441,30 @@ PrefabInstance:
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 1d9587a5f5882ad498ba2a3ffd06dbab, type: 3}
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--- !u!1 &5937334820449219531 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 7863866277475261637, guid: 1d9587a5f5882ad498ba2a3ffd06dbab,
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type: 3}
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m_PrefabInstance: {fileID: 4559813504394653454}
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m_PrefabAsset: {fileID: 0}
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--- !u!224 &8190353373877730053 stripped
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 5687567796488082443, guid: 1d9587a5f5882ad498ba2a3ffd06dbab,
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type: 3}
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m_PrefabInstance: {fileID: 4559813504394653454}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &8182159399820554065 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 5677746820132208735, guid: 1d9587a5f5882ad498ba2a3ffd06dbab,
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type: 3}
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m_PrefabInstance: {fileID: 4559813504394653454}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &5937334820449219531 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 7863866277475261637, guid: 1d9587a5f5882ad498ba2a3ffd06dbab,
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type: 3}
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m_PrefabInstance: {fileID: 4559813504394653454}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &4559813504710053683
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PrefabInstance:
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m_ObjectHideFlags: 0
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|
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@ -2586,6 +2601,18 @@ RectTransform:
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type: 3}
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m_PrefabInstance: {fileID: 4559813504710053683}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &8182159400137396076 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 5677746820132208735, guid: 1d9587a5f5882ad498ba2a3ffd06dbab,
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type: 3}
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m_PrefabInstance: {fileID: 4559813504710053683}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1001 &5020804910926859837
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PrefabInstance:
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m_ObjectHideFlags: 0
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|
|
@ -2710,18 +2737,30 @@ PrefabInstance:
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objectReference: {fileID: 0}
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m_RemovedComponents: []
|
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m_SourcePrefab: {fileID: 100100000, guid: 1d9587a5f5882ad498ba2a3ffd06dbab, type: 3}
|
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--- !u!1 &2922673163823420152 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 7863866277475261637, guid: 1d9587a5f5882ad498ba2a3ffd06dbab,
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--- !u!114 &821365773376196194 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 5677746820132208735, guid: 1d9587a5f5882ad498ba2a3ffd06dbab,
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type: 3}
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m_PrefabInstance: {fileID: 5020804910926859837}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
|
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m_Name:
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m_EditorClassIdentifier:
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--- !u!224 &811553595295701558 stripped
|
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 5687567796488082443, guid: 1d9587a5f5882ad498ba2a3ffd06dbab,
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type: 3}
|
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m_PrefabInstance: {fileID: 5020804910926859837}
|
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m_PrefabAsset: {fileID: 0}
|
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--- !u!1 &2922673163823420152 stripped
|
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GameObject:
|
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m_CorrespondingSourceObject: {fileID: 7863866277475261637, guid: 1d9587a5f5882ad498ba2a3ffd06dbab,
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type: 3}
|
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m_PrefabInstance: {fileID: 5020804910926859837}
|
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m_PrefabAsset: {fileID: 0}
|
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--- !u!1001 &5218644843236717153
|
||||
PrefabInstance:
|
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m_ObjectHideFlags: 0
|
||||
|
|
|
|||
|
|
@ -77,7 +77,7 @@ MonoBehaviour:
|
|||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 0
|
||||
m_LineSpacing: 1
|
||||
m_Text: "\u30E9\u30F3\u30AF10\u3067\u89E3\u653E"
|
||||
m_Text: "\u4E2D\u7D1A\u306E\u30CF\u30A4\u30B9\u30B3\u30A2\nxx\u4EE5\u4E0A\u3067\u958B\u653E"
|
||||
--- !u!1 &4855167374259668059
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
|
|
@ -15,6 +15,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
|
|||
private LineRenderer lineRendererFront;
|
||||
[SerializeField] private Transform character;
|
||||
[SerializeField] private Button resetScoreButton;
|
||||
[SerializeField] private Button resetPlayCountButton;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
|
|
@ -25,6 +26,11 @@ namespace MyGame.Scenes.MiniGame.Scripts
|
|||
GameDataManager.GameData.ScrollGamePlaceScoreList = new List<ScrollGameScoreData>();
|
||||
GameDataManager.GameData.ScrollGameStageScoreList = new List<ScrollGameScoreData>();
|
||||
}).AddTo(this);
|
||||
|
||||
resetPlayCountButton.OnClickAsObservable().Subscribe(_ =>
|
||||
{
|
||||
GameDataManager.GameData.ScrollGameTodayPlayCount = 0;
|
||||
}).AddTo(this);
|
||||
|
||||
var debugObject = new GameObject(){name = "debugObject"};
|
||||
var orgScale = debugObject.transform.localScale;
|
||||
|
|
|
|||
|
|
@ -74,8 +74,10 @@ namespace MyGame.Scenes.MiniGame.Scripts
|
|||
scoreUpdate.Subscribe(_ =>
|
||||
{
|
||||
// スコア更新
|
||||
stageSelectView.SetScore(gameData.ScrollGamePlaceScoreList.FirstOrDefault(data => data.Id == placeId)?.Score ?? 0);
|
||||
var placeScore = gameData.ScrollGamePlaceScoreList.FirstOrDefault(data => data.Id == placeId)?.Score ?? 0;
|
||||
stageSelectView.SetScore(placeScore);
|
||||
// 達成報酬更新
|
||||
stageSelectView.SetRecipeActive(placeScore < levelPlaceList[1].needScore);
|
||||
}).AddTo(this);
|
||||
for (var i = 0; i < levelStageList.Length; i++)
|
||||
{
|
||||
|
|
@ -88,6 +90,10 @@ namespace MyGame.Scenes.MiniGame.Scripts
|
|||
itemView.SetData(stageData);
|
||||
var isFirstStage = i == 0;
|
||||
var prevStageData = isFirstStage ? default : levelStageList[i - 1];
|
||||
if (prevStageData != null)
|
||||
{
|
||||
itemView.SetPrevStageData(prevStageData);
|
||||
}
|
||||
scoreUpdate.Subscribe(_ =>
|
||||
{
|
||||
// ハイスコア更新
|
||||
|
|
@ -278,8 +284,8 @@ namespace MyGame.Scenes.MiniGame.Scripts
|
|||
{
|
||||
ScrollGameWatchVideoDialog.ShowDialog(() =>
|
||||
{
|
||||
// GameDataManager.GameData.ScrollGameLastPlayTime = DateTime.UtcNow.ToBinary();
|
||||
// GameDataManager.GameData.ScrollGameTodayPlayCount++;
|
||||
GameDataManager.GameData.ScrollGameLastPlayTime = DateTime.UtcNow.ToBinary();
|
||||
GameDataManager.GameData.ScrollGameTodayPlayCount++;
|
||||
// ステージ読み込み
|
||||
ResetGame(placeList, stageData);
|
||||
});
|
||||
|
|
@ -291,7 +297,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
|
|||
private static void UpdatePlayCount()
|
||||
{
|
||||
// Playカウントリセット
|
||||
// if (GameDataManager.GameData.GetScrollGameLimitTime().TotalSeconds <= 0)
|
||||
if (GameDataManager.GameData.GetScrollGameLimitTime().TotalSeconds <= 0)
|
||||
{
|
||||
GameDataManager.GameData.ScrollGameTodayPlayCount = 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,10 +25,16 @@ namespace MyGame.Scenes.MiniGame.Scripts
|
|||
[SerializeField] private float waitButtonActive = .5f;
|
||||
[SerializeField] private float waitProgress = .5f;
|
||||
private float progressValue;
|
||||
private Vector3 defaultDetailObjectPos;
|
||||
|
||||
public IObservable<Unit> OnRetry => retryButton.OnClickAsObservable().TakeUntilDestroy(this);
|
||||
public IObservable<Unit> OnClose => closeButton.OnClickAsObservable().TakeUntilDestroy(this);
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
defaultDetailObjectPos = detailObject.transform.localPosition;
|
||||
}
|
||||
|
||||
public void ShowResult(int score, ScrollGamePlaceData[] placeList, ScrollGameStageData stageData)
|
||||
{
|
||||
var gameData = GameDataManager.GameData;
|
||||
|
|
@ -62,7 +68,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
|
|||
foreach (var placeData in placeList.Where(data => data.itemId != 0))
|
||||
{
|
||||
var amount = Mathf.FloorToInt((float)score / placeData.needScore);
|
||||
var shopData = shopDataList.FirstOrDefault(data => data.itemId == placeData.itemId);
|
||||
var shopData = shopDataList.FirstOrDefault(data => data.itemId == placeData.itemId && data.Category == ItemCategory.Material);
|
||||
materialNameText.text = shopData.Name;
|
||||
// materialImage
|
||||
materialAmountText.text = $"x{amount}";
|
||||
|
|
@ -73,6 +79,9 @@ namespace MyGame.Scenes.MiniGame.Scripts
|
|||
.OrderBy(data => data.needScore)
|
||||
// .Where(data => !gameData.MyRecipes.Contains(data.recipeId))
|
||||
.FirstOrDefault(data => data.recipeId != 0);
|
||||
#if UNITY_EDITOR
|
||||
recipePlaceData = prevPlaceScore < recipePlaceData.needScore ? recipePlaceData : null;
|
||||
#endif
|
||||
if (recipePlaceData != null && placeScoreData.Score >= recipePlaceData.needScore)
|
||||
{
|
||||
if (!gameData.MyRecipes.Contains(recipePlaceData.recipeId))
|
||||
|
|
@ -89,19 +98,25 @@ namespace MyGame.Scenes.MiniGame.Scripts
|
|||
detailObject.SetActive(true);
|
||||
|
||||
// 商品獲得済みならレシピ非表示
|
||||
if (prevPlaceScore >= recipePlaceData.needScore)
|
||||
// if (recipePlaceData is null)
|
||||
if (recipePlaceData is null)
|
||||
{
|
||||
// detailの表示位置変更
|
||||
detailObject.transform.SetLocalPositionY(detailOffset);
|
||||
}
|
||||
else
|
||||
{
|
||||
detailObject.transform.SetLocalPositionY(defaultDetailObjectPos.y);
|
||||
meterObject.SetActive(true);
|
||||
SetProgress((float)prevPlaceScore / recipePlaceData.needScore, false);
|
||||
this.CallWaitForSeconds(waitProgress, () =>
|
||||
{
|
||||
SetProgress((float)placeScoreData.Score / recipePlaceData.needScore);
|
||||
SetProgress((float)placeScoreData.Score / recipePlaceData.needScore, true, () =>
|
||||
{
|
||||
if (placeScoreData.Score >= recipePlaceData.needScore)
|
||||
{
|
||||
ShopItemExchangeView.ShowDialog(shopDataList.FirstOrDefault(data => data.itemId == recipePlaceData.recipeId && data.Category == ItemCategory.Recipe));
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
this.CallWaitForSeconds(waitButtonActive, () =>
|
||||
|
|
|
|||
|
|
@ -11,8 +11,8 @@ namespace MyGame.Scenes.MiniGame.Scripts
|
|||
[SerializeField] private Text stageHiScore;
|
||||
[SerializeField] private Button button;
|
||||
[SerializeField] private GameObject lockObject;
|
||||
[SerializeField] private Text lockText;
|
||||
private readonly IntReactiveProperty hiScore = new IntReactiveProperty();
|
||||
private int needScore;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
|
|
@ -27,9 +27,26 @@ namespace MyGame.Scenes.MiniGame.Scripts
|
|||
|
||||
public IObservable<Unit> OnClick => button.OnClickAsObservable().TakeUntilDestroy(this);
|
||||
|
||||
public void SetPrevStageData(ScrollGameStageData stageData)
|
||||
{
|
||||
switch (stageData.Difficulty)
|
||||
{
|
||||
case ScrollGameDifficulty.Easy:
|
||||
lockText.text = $"初級のハイスコア{stageData.needScore}以上で開放";
|
||||
break;
|
||||
case ScrollGameDifficulty.Normal:
|
||||
lockText.text = $"中級のハイスコア{stageData.needScore}以上で開放";
|
||||
break;
|
||||
case ScrollGameDifficulty.Hard:
|
||||
lockText.text = string.Empty;
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetData(ScrollGameStageData stageData)
|
||||
{
|
||||
needScore = stageData.needScore;
|
||||
// stageName.text = stageData.id.ToString();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -42,5 +42,10 @@ namespace MyGame.Scenes.MiniGame.Scripts
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetRecipeActive(bool active)
|
||||
{
|
||||
recipeObject.SetActive(active);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -51,13 +51,14 @@ public class Shopping : MonoBehaviour
|
|||
{
|
||||
HeartMeter.Instance.AddHeart(pair.Current - pair.Previous);
|
||||
}).AddTo(this);
|
||||
|
||||
// 表示するShopDataを制限
|
||||
var filteredShopDataList = shopDataList
|
||||
.Where(data => !data.IsHide)
|
||||
.Where(data => data.Category != ItemCategory.Special);
|
||||
|
||||
foreach (var shopData in shopDataList)
|
||||
foreach (var shopData in filteredShopDataList)
|
||||
{
|
||||
if (shopData.Category == ItemCategory.Special)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
var itemView = listView.AddItemView(shopData);
|
||||
itemView.SetData(shopData);
|
||||
itemView.SetStockCount(GetItemAmount(shopData));
|
||||
|
|
|
|||
|
|
@ -448,10 +448,12 @@ public sealed class ShopData {
|
|||
public int category;
|
||||
public int consumeType;
|
||||
public string prefabName;
|
||||
public int hide;
|
||||
public string Name => LocalizationManager.GetTranslation($"Item/MaterialName{id:0000}");
|
||||
public string Text => LocalizationManager.GetTranslation($"Item/MaterialText{id:0000}");
|
||||
public ItemCategory Category => (ItemCategory)category;
|
||||
public ShopItemType ConsumeType => (ShopItemType)consumeType;
|
||||
public bool IsHide => hide == 1;
|
||||
|
||||
public Transform GetPrefab()
|
||||
{
|
||||
|
|
@ -553,4 +555,5 @@ public sealed class ScrollGameStageData
|
|||
public int needScore;
|
||||
public string beginPrefabName;
|
||||
public string randomPrefabName;
|
||||
public ScrollGameDifficulty Difficulty => (ScrollGameDifficulty)difficulty;
|
||||
}
|
||||
Loading…
Reference in New Issue