フライパン移動範囲調整
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@ -6,13 +6,13 @@ using UnityEngine.UI;
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using UnityEngine.EventSystems;
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[RequireComponent(typeof(BoxCollider2D))]
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public class PanController : MonoBehaviour//, IDragHandler, IBeginDragHandler
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public class PanController : MonoBehaviour, IDragHandler, IBeginDragHandler
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{
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[SerializeField] private float lerpTime = 0.1f;
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private Transform cacheTransform;
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private Vector3 offset;
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private readonly (float min, float max) borderX = (-4.1f, 4.1f);
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private readonly (float min, float max) borderY = (-4.1f, 4.1f);
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private readonly (float min, float max) borderX = (-1.2f, 3.1f);
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private readonly (float min, float max) borderY = (-1.1f, 0.3f);
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private Vector2 direction;
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// public Vector2 Direction => direction;
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