DebugOptionにチュートリアルスキップフラグを追加

This commit is contained in:
kimura 2021-10-27 12:04:58 +09:00
parent ff5daba0db
commit 428ea0ca5b
2 changed files with 162 additions and 2 deletions

View File

@ -121,6 +121,153 @@ NavMeshSettings:
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@ -2141,6 +2289,7 @@ MonoBehaviour:
dailyMissionResetButton: {fileID: 297099900} dailyMissionResetButton: {fileID: 297099900}
alwaysVideoFailToLoadToggle: {fileID: 1076049186} alwaysVideoFailToLoadToggle: {fileID: 1076049186}
fastGrowingToggle: {fileID: 1998240841} fastGrowingToggle: {fileID: 1998240841}
skipTutorialToggle: {fileID: 6551979}
manyWalkerToggle: {fileID: 1074704277} manyWalkerToggle: {fileID: 1074704277}
coinCount: {fileID: 1484413801} coinCount: {fileID: 1484413801}
heartCount: {fileID: 839487032} heartCount: {fileID: 839487032}

View File

@ -22,6 +22,7 @@ public class DebugOptionManager : MonoBehaviour
[SerializeField] private Button dailyMissionResetButton; [SerializeField] private Button dailyMissionResetButton;
[SerializeField] private Toggle alwaysVideoFailToLoadToggle; [SerializeField] private Toggle alwaysVideoFailToLoadToggle;
[SerializeField] private Toggle fastGrowingToggle; [SerializeField] private Toggle fastGrowingToggle;
[SerializeField] private Toggle skipTutorialToggle;
[SerializeField] private Toggle manyWalkerToggle; [SerializeField] private Toggle manyWalkerToggle;
[SerializeField] private InputField coinCount; [SerializeField] private InputField coinCount;
[SerializeField] private InputField heartCount; [SerializeField] private InputField heartCount;
@ -45,6 +46,11 @@ public class DebugOptionManager : MonoBehaviour
Market.Instance.SetGameData(GameDataManager.GameData); Market.Instance.SetGameData(GameDataManager.GameData);
Market.Instance.ReShuffle(GameDataManager.GameData.ShopStock); Market.Instance.ReShuffle(GameDataManager.GameData.ShopStock);
Market.Instance.CheckStock(GameDataManager.GameData.ShopStock); Market.Instance.CheckStock(GameDataManager.GameData.ShopStock);
if (UsayaStorageManager.LoadOrDefault(UsayaStorageFilename.Settings_Data, "DebugTutorialEnable", false))
{
GameDataManager.GameData.ViewedShopLevel = 1;
GameDataManager.GameData.FinishTutorial();
}
TransitionManager.Instance.LoadScene(GameScenes.DebugOption); TransitionManager.Instance.LoadScene(GameScenes.DebugOption);
}).AddTo(this); }).AddTo(this);
@ -162,6 +168,11 @@ public class DebugOptionManager : MonoBehaviour
{ {
UsayaStorageManager.Save(UsayaStorageFilename.Settings_Data, "DebugManyWalker", x); UsayaStorageManager.Save(UsayaStorageFilename.Settings_Data, "DebugManyWalker", x);
}).AddTo(this); }).AddTo(this);
skipTutorialToggle.isOn = UsayaStorageManager.LoadOrDefault(UsayaStorageFilename.Settings_Data, "DebugTutorialEnable", false);
skipTutorialToggle.OnValueChangedAsObservable().Subscribe(x =>
{
UsayaStorageManager.Save(UsayaStorageFilename.Settings_Data, "DebugTutorialEnable", x);
}).AddTo(this);
} }
#endif #endif
} }