自動調理 最大レベルでの表示を追加

This commit is contained in:
kimura 2022-04-15 16:02:43 +09:00
parent 0bd7b74efd
commit 40e375639d
1 changed files with 3 additions and 1 deletions

View File

@ -29,6 +29,8 @@ namespace MyGame.Scenes.Main.Scripts
var gameData = GameDataManager.GameData; var gameData = GameDataManager.GameData;
var autoCookDataList = SpreadsheetDataManager.Instance.GetBaseDataList<AutoCookData>(Const.AutoCookDataSheet); var autoCookDataList = SpreadsheetDataManager.Instance.GetBaseDataList<AutoCookData>(Const.AutoCookDataSheet);
var autoCookData = autoCookDataList.First(data => data.level == gameData.AutoCookLevel); var autoCookData = autoCookDataList.First(data => data.level == gameData.AutoCookLevel);
var maxLevel = autoCookDataList.Last().level;
var isMaxLevel = autoCookData.level >= maxLevel;
closeButton.OnClickAsObservable().Take(1).Subscribe(_ => closeButton.OnClickAsObservable().Take(1).Subscribe(_ =>
{ {
@ -58,7 +60,7 @@ namespace MyGame.Scenes.Main.Scripts
cookerLevelText.text = $"{gameData.AutoCookLevel}"; cookerLevelText.text = $"{gameData.AutoCookLevel}";
earnCountText.text = $"{autoCookData.earnCount}個"; earnCountText.text = $"{autoCookData.earnCount}個";
durationText.text = $"{autoCookData.duration}時間"; durationText.text = $"{autoCookData.duration}時間";
usesCountText.text = $"{gameData.AutoCookUsesCount}/{autoCookData.clearCount}"; usesCountText.text = isMaxLevel ? "--/--" : $"{gameData.AutoCookUsesCount}/{autoCookData.clearCount}";
} }
public static void ShowDialog(Action onSuccess = null, Action onClose = null){ public static void ShowDialog(Action onSuccess = null, Action onClose = null){