仮データ削除
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@ -78,27 +78,13 @@ namespace MyGame.Scenes.MiniGame.Scripts
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var placeList = SpreadsheetDataManager.Instance.GetBaseDataList<ScrollGamePlaceData>(Const.ScrollGamePlaceDataSheet);
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var placeList = SpreadsheetDataManager.Instance.GetBaseDataList<ScrollGamePlaceData>(Const.ScrollGamePlaceDataSheet);
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var stageList = SpreadsheetDataManager.Instance.GetBaseDataList<ScrollGameStageData>(Const.ScrollGameStageDataSheet);
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var stageList = SpreadsheetDataManager.Instance.GetBaseDataList<ScrollGameStageData>(Const.ScrollGameStageDataSheet);
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// var difficultyList = SpreadsheetDataManager.Instance.GetBaseDataList<ScrollGameStageDifficultyData>(Const.ScrollGameStageDifficultyDataSheet);
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var difficultyList = SpreadsheetDataManager.Instance.GetBaseDataList<ScrollGameStageDifficultyData>(Const.ScrollGameStageDifficultyDataSheet);
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//ステージ読み込み
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//ステージ読み込み
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var placeId = 1;
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var placeId = 1;
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var levelPlaceList = placeList.Where(data => data.placeId == placeId).ToArray();
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var levelPlaceList = placeList.Where(data => data.placeId == placeId).ToArray();
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var levelStageList = stageList.Where(data => data.placeId == placeId).ToArray();
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var levelStageList = stageList.Where(data => data.placeId == placeId).ToArray();
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// var levelDifficulty = difficultyList.First(data => data.placeId == placeId);
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var levelDifficulty = difficultyList.First(data => data.placeId == placeId);
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// 仮データ
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for (var i = 0; i < levelStageList.Length; i++)
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{
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levelStageList[i].time = i * 30;
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}
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var levelDifficulty = new ScrollGameStageDifficultyData
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{
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id = 1,
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placeId = 1,
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normalTime = 30,
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hardTime = 60,
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extraTime = 90
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};
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// スコア保存に1つ目のstageDataIdを使用
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// スコア保存に1つ目のstageDataIdを使用
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var stageData = levelStageList[0];
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var stageData = levelStageList[0];
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