diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/GameManager.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/GameManager.cs index cc98dfdc..12fbee5b 100644 --- a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/GameManager.cs +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/GameManager.cs @@ -78,27 +78,13 @@ namespace MyGame.Scenes.MiniGame.Scripts var placeList = SpreadsheetDataManager.Instance.GetBaseDataList(Const.ScrollGamePlaceDataSheet); var stageList = SpreadsheetDataManager.Instance.GetBaseDataList(Const.ScrollGameStageDataSheet); - // var difficultyList = SpreadsheetDataManager.Instance.GetBaseDataList(Const.ScrollGameStageDifficultyDataSheet); + var difficultyList = SpreadsheetDataManager.Instance.GetBaseDataList(Const.ScrollGameStageDifficultyDataSheet); //ステージ読み込み var placeId = 1; var levelPlaceList = placeList.Where(data => data.placeId == placeId).ToArray(); var levelStageList = stageList.Where(data => data.placeId == placeId).ToArray(); - // var levelDifficulty = difficultyList.First(data => data.placeId == placeId); - - // 仮データ - for (var i = 0; i < levelStageList.Length; i++) - { - levelStageList[i].time = i * 30; - } - var levelDifficulty = new ScrollGameStageDifficultyData - { - id = 1, - placeId = 1, - normalTime = 30, - hardTime = 60, - extraTime = 90 - }; + var levelDifficulty = difficultyList.First(data => data.placeId == placeId); // スコア保存に1つ目のstageDataIdを使用 var stageData = levelStageList[0];