仮データ削除

This commit is contained in:
kimura 2022-08-03 14:01:22 +09:00
parent e8c646f2b9
commit 40e2d73b92
1 changed files with 2 additions and 16 deletions

View File

@ -78,27 +78,13 @@ namespace MyGame.Scenes.MiniGame.Scripts
var placeList = SpreadsheetDataManager.Instance.GetBaseDataList<ScrollGamePlaceData>(Const.ScrollGamePlaceDataSheet);
var stageList = SpreadsheetDataManager.Instance.GetBaseDataList<ScrollGameStageData>(Const.ScrollGameStageDataSheet);
// var difficultyList = SpreadsheetDataManager.Instance.GetBaseDataList<ScrollGameStageDifficultyData>(Const.ScrollGameStageDifficultyDataSheet);
var difficultyList = SpreadsheetDataManager.Instance.GetBaseDataList<ScrollGameStageDifficultyData>(Const.ScrollGameStageDifficultyDataSheet);
//ステージ読み込み
var placeId = 1;
var levelPlaceList = placeList.Where(data => data.placeId == placeId).ToArray();
var levelStageList = stageList.Where(data => data.placeId == placeId).ToArray();
// var levelDifficulty = difficultyList.First(data => data.placeId == placeId);
// 仮データ
for (var i = 0; i < levelStageList.Length; i++)
{
levelStageList[i].time = i * 30;
}
var levelDifficulty = new ScrollGameStageDifficultyData
{
id = 1,
placeId = 1,
normalTime = 30,
hardTime = 60,
extraTime = 90
};
var levelDifficulty = difficultyList.First(data => data.placeId == placeId);
// スコア保存に1つ目のstageDataIdを使用
var stageData = levelStageList[0];