収穫数表示+吸収演出実装
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|
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{
|
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private void OnTriggerExit2D(Collider2D other)
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{
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|
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[SerializeField] private GameObject harvestPrefab;
|
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[SerializeField] private Transform harvestInsertPosition;
|
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[SerializeField] private CornHarvester cornHarvester;
|
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[SerializeField] private HarvestedCounterView counterView;
|
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[Space]
|
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[SerializeField] private List<PlantLine> plantLines = new List<PlantLine>();
|
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private readonly List<PlantLine> availableLines = new List<PlantLine>();
|
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private static readonly int minPeriod = 45;
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private static readonly int harvestedFrameInterval = 3;
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private static readonly float harvestedDistance = .6f;
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private static readonly int animationLimit = 100;
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private static readonly float countThrottle = .6f;
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private readonly CompositeDisposable compositeDisposable = new CompositeDisposable();
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// Start is called before the first frame update
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void Start()
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{
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compositeDisposable.AddTo(this);
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#if UNITY_EDITOR
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this.UpdateAsObservable()
|
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.Where(_ => Input.GetKeyDown(KeyCode.R))
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.Take(1)
|
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.Subscribe(_ => TransitionManager.Instance.LoadScene(GameScenes.CornField)).AddTo(this);
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#endif
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// データ
|
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var gameData = GameDataManager.GameData;
|
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CoinManager.Instance.ChangeCoin(gameData.coin);
|
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counterView.Initialize(gameData.cornSeed);
|
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SetData();
|
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|
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// 畑リセット
|
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}
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GameDataManager.SaveGameData();
|
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// 収穫カウンター
|
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var currentHarvestedCount = 0;
|
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cornHarvester.FinishHarvested
|
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.Scan((list, newList) => list.Concat(newList).ToList())
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.Throttle(TimeSpan.FromSeconds(countThrottle))
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.Take(1)
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.RepeatUntilDestroy(this)
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.Subscribe(x =>
|
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{
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var count = currentHarvestedCount;
|
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// カゴ外のやつ分ける
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var destroyList = x.Where(c => c.enabled == false).ToList();
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var stayList = x.Except(destroyList).ToList();
|
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// 間引く
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// 間引かれた分は破棄
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var culledList = stayList.Except(animationList).ToList();
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var culledCount = 1;
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var divisor = Mathf.CeilToInt((float)culledList.Count / animationLimit);
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culledList.ForEach(c => Destroy(c.gameObject, .01f * Mathf.FloorToInt((float)culledCount++ / divisor)));
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destroyList.ForEach(c => Destroy(c.gameObject, 2f));
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{
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this.CallWaitForSeconds(.01f * j, () =>
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{
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harvested.enabled = false;
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var beginPos = harvested.transform.position;
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this.CallLerp(.3f, f =>
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{
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}, () =>
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{
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// カウンター到着でDestroy
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Destroy(harvested.gameObject);
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counterView.PlayEffect();
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});
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});
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j++;
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});
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this.CallWaitForSeconds(.01f * j + .3f, () =>
|
||||
{
|
||||
counterView.SetHarvestedCount(count);
|
||||
});
|
||||
}).AddTo(this);
|
||||
// 株設定
|
||||
foreach (var line in availableLines)
|
||||
{
|
||||
|
|
@ -90,6 +142,7 @@ public class CornField : MonoBehaviour
|
|||
var harvestCount = GetHarvestCount(lineData.Seedlings[index].Level);
|
||||
var harvestedCorn = GetHarvestedCornCount(gameData.MachineLevel);
|
||||
gameData.cornSeed += harvestedCorn * harvestCount;
|
||||
currentHarvestedCount += harvestedCorn * harvestCount;
|
||||
var seedlingTransform = seedling.transform;
|
||||
for (int j = 0; j < harvestCount; j++)
|
||||
{
|
||||
|
|
@ -102,9 +155,9 @@ public class CornField : MonoBehaviour
|
|||
this.CallWaitForFrame(harvestedFrameInterval * j, () =>
|
||||
{
|
||||
var harvestAnimation = Instantiate(harvestPrefab, pos, Quaternion.identity, seedlingTransform);
|
||||
var beginPos = harvestAnimation.transform.position;
|
||||
this.CallWaitForSeconds(.5f, () =>
|
||||
{
|
||||
var beginPos = harvestAnimation.transform.position;
|
||||
this.CallLerp(.4f, f =>
|
||||
{
|
||||
harvestAnimation.transform.position = Vector3.Lerp(beginPos, harvestInsertPosition.position, f.EaseInQuadratic());
|
||||
|
|
@ -158,11 +211,13 @@ public class CornField : MonoBehaviour
|
|||
{
|
||||
var gameData = GameDataManager.GameData;
|
||||
// 解放済みの畑
|
||||
if (gameData.PlantLines == null || gameData.PlantLines.Count == 0)
|
||||
// if (gameData.PlantLines == null || gameData.PlantLines.Count == 0)
|
||||
{
|
||||
gameData.PlantLines = new List<PlantLineData>
|
||||
{
|
||||
new PlantLineData(PlantLineType.Top, CornFieldRank.Rank3),
|
||||
new PlantLineData(PlantLineType.Center, CornFieldRank.Rank1),
|
||||
new PlantLineData(PlantLineType.Bottom, CornFieldRank.Rank2),
|
||||
};
|
||||
}
|
||||
if (gameData.SeedlingDataList == null || gameData.SeedlingDataList.Count == 0)
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UniRx;
|
||||
|
|
@ -8,43 +9,39 @@ using Random = UnityEngine.Random;
|
|||
|
||||
public class CornHarvester : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TextMeshPro cornCounter;
|
||||
[SerializeField] private Transform harvestedSpawnTransform;
|
||||
[SerializeField] private GameObject harvestedPrefab;
|
||||
[SerializeField] private float thrust = 100f;
|
||||
private float duration = .5f;
|
||||
private int maxCorn = 100; // 収穫演出で出るコーンの数を制限
|
||||
private string counterFormat = "{0}";
|
||||
private Coroutine animationCoroutine;
|
||||
|
||||
private readonly ReactiveProperty<int> count = new ReactiveProperty<int>(0);
|
||||
|
||||
private readonly Subject<List<Collider2D>> finishHarvested = new Subject<List<Collider2D>>();
|
||||
public Subject<List<Collider2D>> FinishHarvested => finishHarvested;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
finishHarvested.AddTo(this);
|
||||
count.AddTo(this);
|
||||
cornCounter.text = "0";
|
||||
count
|
||||
.BatchFrame()
|
||||
count.BatchFrame()
|
||||
.Select(x => x.Last())
|
||||
.Pairwise()
|
||||
.Subscribe(x =>
|
||||
{
|
||||
this.SafeStopCoroutine(animationCoroutine);
|
||||
animationCoroutine = this.CallLerpSmooth(duration, lerp => {
|
||||
cornCounter.text = string.Format(counterFormat, (int)Mathf.Lerp(x.Previous, x.Current, lerp));
|
||||
});
|
||||
|
||||
StartCoroutine(Harvested(Mathf.Min(maxCorn, x.Current - x.Previous)));
|
||||
}).AddTo(this);
|
||||
{
|
||||
StartCoroutine(Harvested(Mathf.Min(maxCorn, x.Current - x.Previous)));
|
||||
}).AddTo(this);
|
||||
}
|
||||
|
||||
private IEnumerator Harvested(int cnt)
|
||||
{
|
||||
var finishedList = new List<Collider2D>();
|
||||
for (int i = 0; i < cnt; i++)
|
||||
{
|
||||
var corn = Instantiate(harvestedPrefab, cornCounter.transform.position, Quaternion.identity);
|
||||
var corn = Instantiate(harvestedPrefab, harvestedSpawnTransform.position, Quaternion.identity);
|
||||
corn.GetComponent<Rigidbody2D>().AddForce(new Vector2(Random.Range(-0.3f, 0.3f), -1).normalized * thrust, ForceMode2D.Impulse);
|
||||
finishedList.Add(corn.GetComponent<Collider2D>());
|
||||
yield return null;
|
||||
}
|
||||
finishHarvested.OnNext(finishedList);
|
||||
}
|
||||
|
||||
public void AddCount(int value)
|
||||
|
|
|
|||
|
|
@ -0,0 +1,45 @@
|
|||
using System;
|
||||
using System.Text;
|
||||
using UniRx;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class HarvestedCounterView : MonoBehaviour
|
||||
{
|
||||
private static readonly float triggerThrottle = .1f;
|
||||
private static readonly int Add = Animator.StringToHash("Add");
|
||||
[SerializeField] private Animator counterAnimator;
|
||||
[SerializeField] private TextWithCountUpInt counter;
|
||||
private static readonly string harvestedCountFormat = "+{0}";
|
||||
private static readonly string hasCountFormat = "{0}";
|
||||
private string hasCountText;
|
||||
private static readonly float duration = .5f;
|
||||
private readonly Subject<Unit> playEffectObserve = new Subject<Unit>();
|
||||
|
||||
private void Start()
|
||||
{
|
||||
playEffectObserve.AddTo(this);
|
||||
playEffectObserve
|
||||
.ThrottleFirst(TimeSpan.FromSeconds(triggerThrottle))
|
||||
.Subscribe(_ =>
|
||||
{
|
||||
counterAnimator.SetTrigger(Add);
|
||||
}).AddTo(this);
|
||||
}
|
||||
|
||||
public void Initialize(int count)
|
||||
{
|
||||
hasCountText = string.Format(hasCountFormat, count.ToString());
|
||||
counter.ChangeValue(hasCountText, 0);
|
||||
}
|
||||
|
||||
public void SetHarvestedCount(int count)
|
||||
{
|
||||
counter.CountUpAnimation($"{hasCountText}{harvestedCountFormat}", count, duration);
|
||||
}
|
||||
|
||||
public void PlayEffect()
|
||||
{
|
||||
playEffectObserve.OnNext(default);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5679af969476421ebe68e352455c525f
|
||||
timeCreated: 1631792655
|
||||
Loading…
Reference in New Issue