デフォ都市を開放済みにする処理追加

This commit is contained in:
kimura 2022-11-04 17:30:10 +09:00
parent 9f0571bef9
commit 3f75052ccd
2 changed files with 3 additions and 0 deletions

View File

@ -63,6 +63,7 @@ public class DebugOptionManager : MonoBehaviour
resetButton.OnClickAsObservable().Subscribe(_ =>
{
GameDataManager.ResetData();
GameDataManager.GameData.IsFundingCompleted = true;
TutorialManager.Instance.ResetTutorial();
WorldMarketManager.Instance.ResetGameData(GameDataManager.GameData);
if (UsayaStorageManager.LoadOrDefault(UsayaStorageFilename.Settings_Data, "DebugTutorialEnable", false))

View File

@ -37,6 +37,8 @@ public sealed class InitializeUnitySettings : MonoBehaviour {
// 調理後リザルトでの仮獲得データを反映(タスクキル対策)
CookingResult.MoveStock(cityGameData.WaitAddStock, cityId);
}
// 初期実装都市のデータ設定(GameData内で再帰処理してるため暫定でここに)
GameDataManager.GameData.IsFundingCompleted = true;
GameDataManager.SaveGameData();
}
}