デフォ都市を開放済みにする処理追加
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@ -63,6 +63,7 @@ public class DebugOptionManager : MonoBehaviour
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resetButton.OnClickAsObservable().Subscribe(_ =>
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resetButton.OnClickAsObservable().Subscribe(_ =>
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{
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{
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GameDataManager.ResetData();
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GameDataManager.ResetData();
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GameDataManager.GameData.IsFundingCompleted = true;
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TutorialManager.Instance.ResetTutorial();
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TutorialManager.Instance.ResetTutorial();
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WorldMarketManager.Instance.ResetGameData(GameDataManager.GameData);
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WorldMarketManager.Instance.ResetGameData(GameDataManager.GameData);
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if (UsayaStorageManager.LoadOrDefault(UsayaStorageFilename.Settings_Data, "DebugTutorialEnable", false))
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if (UsayaStorageManager.LoadOrDefault(UsayaStorageFilename.Settings_Data, "DebugTutorialEnable", false))
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@ -37,6 +37,8 @@ public sealed class InitializeUnitySettings : MonoBehaviour {
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// 調理後リザルトでの仮獲得データを反映(タスクキル対策)
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// 調理後リザルトでの仮獲得データを反映(タスクキル対策)
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CookingResult.MoveStock(cityGameData.WaitAddStock, cityId);
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CookingResult.MoveStock(cityGameData.WaitAddStock, cityId);
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}
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}
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// 初期実装都市のデータ設定(GameData内で再帰処理してるため暫定でここに)
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GameDataManager.GameData.IsFundingCompleted = true;
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GameDataManager.SaveGameData();
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GameDataManager.SaveGameData();
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}
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}
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}
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}
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