From 3f75052ccd3a077d0904f6c139af3720ac3bd8a0 Mon Sep 17 00:00:00 2001 From: kimura Date: Fri, 4 Nov 2022 17:30:10 +0900 Subject: [PATCH] =?UTF-8?q?=E3=83=87=E3=83=95=E3=82=A9=E9=83=BD=E5=B8=82?= =?UTF-8?q?=E3=82=92=E9=96=8B=E6=94=BE=E6=B8=88=E3=81=BF=E3=81=AB=E3=81=99?= =?UTF-8?q?=E3=82=8B=E5=87=A6=E7=90=86=E8=BF=BD=E5=8A=A0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../MyGame/Scenes/DebugOption/Scripts/DebugOptionManager.cs | 1 + popcorn/Assets/MyGame/Scripts/InitializeUnitySettings.cs | 2 ++ 2 files changed, 3 insertions(+) diff --git a/popcorn/Assets/MyGame/Scenes/DebugOption/Scripts/DebugOptionManager.cs b/popcorn/Assets/MyGame/Scenes/DebugOption/Scripts/DebugOptionManager.cs index c71bed3e..06546db1 100644 --- a/popcorn/Assets/MyGame/Scenes/DebugOption/Scripts/DebugOptionManager.cs +++ b/popcorn/Assets/MyGame/Scenes/DebugOption/Scripts/DebugOptionManager.cs @@ -63,6 +63,7 @@ public class DebugOptionManager : MonoBehaviour resetButton.OnClickAsObservable().Subscribe(_ => { GameDataManager.ResetData(); + GameDataManager.GameData.IsFundingCompleted = true; TutorialManager.Instance.ResetTutorial(); WorldMarketManager.Instance.ResetGameData(GameDataManager.GameData); if (UsayaStorageManager.LoadOrDefault(UsayaStorageFilename.Settings_Data, "DebugTutorialEnable", false)) diff --git a/popcorn/Assets/MyGame/Scripts/InitializeUnitySettings.cs b/popcorn/Assets/MyGame/Scripts/InitializeUnitySettings.cs index e9f4467d..63386039 100644 --- a/popcorn/Assets/MyGame/Scripts/InitializeUnitySettings.cs +++ b/popcorn/Assets/MyGame/Scripts/InitializeUnitySettings.cs @@ -37,6 +37,8 @@ public sealed class InitializeUnitySettings : MonoBehaviour { // 調理後リザルトでの仮獲得データを反映(タスクキル対策) CookingResult.MoveStock(cityGameData.WaitAddStock, cityId); } + // 初期実装都市のデータ設定(GameData内で再帰処理してるため暫定でここに) + GameDataManager.GameData.IsFundingCompleted = true; GameDataManager.SaveGameData(); } }