diff --git a/popcorn/Assets/MyGame/Scenes/DebugOption/Scripts/DebugOptionManager.cs b/popcorn/Assets/MyGame/Scenes/DebugOption/Scripts/DebugOptionManager.cs index c71bed3e..06546db1 100644 --- a/popcorn/Assets/MyGame/Scenes/DebugOption/Scripts/DebugOptionManager.cs +++ b/popcorn/Assets/MyGame/Scenes/DebugOption/Scripts/DebugOptionManager.cs @@ -63,6 +63,7 @@ public class DebugOptionManager : MonoBehaviour resetButton.OnClickAsObservable().Subscribe(_ => { GameDataManager.ResetData(); + GameDataManager.GameData.IsFundingCompleted = true; TutorialManager.Instance.ResetTutorial(); WorldMarketManager.Instance.ResetGameData(GameDataManager.GameData); if (UsayaStorageManager.LoadOrDefault(UsayaStorageFilename.Settings_Data, "DebugTutorialEnable", false)) diff --git a/popcorn/Assets/MyGame/Scripts/InitializeUnitySettings.cs b/popcorn/Assets/MyGame/Scripts/InitializeUnitySettings.cs index e9f4467d..63386039 100644 --- a/popcorn/Assets/MyGame/Scripts/InitializeUnitySettings.cs +++ b/popcorn/Assets/MyGame/Scripts/InitializeUnitySettings.cs @@ -37,6 +37,8 @@ public sealed class InitializeUnitySettings : MonoBehaviour { // 調理後リザルトでの仮獲得データを反映(タスクキル対策) CookingResult.MoveStock(cityGameData.WaitAddStock, cityId); } + // 初期実装都市のデータ設定(GameData内で再帰処理してるため暫定でここに) + GameDataManager.GameData.IsFundingCompleted = true; GameDataManager.SaveGameData(); } }