チュートリアルマスクの矢印アニメーション修正

This commit is contained in:
kimura 2021-10-27 16:45:49 +09:00
parent b09e371222
commit 39fcb45dfc
3 changed files with 46 additions and 6 deletions

View File

@ -178,7 +178,7 @@ MonoBehaviour:
unmask: {fileID: 4293843007976718248} unmask: {fileID: 4293843007976718248}
unmaskArrow: {fileID: 5618796564699367770} unmaskArrow: {fileID: 5618796564699367770}
unMaskImage: {fileID: 4293843007976718250} unMaskImage: {fileID: 4293843007976718250}
arrowObject: {fileID: 0} arrowAnimator: {fileID: 7626766843417898212}
--- !u!223 &1057350325820014940 --- !u!223 &1057350325820014940
Canvas: Canvas:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -532,3 +532,9 @@ RectTransform:
type: 3} type: 3}
m_PrefabInstance: {fileID: 50163713045853166} m_PrefabInstance: {fileID: 50163713045853166}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
--- !u!95 &7626766843417898212 stripped
Animator:
m_CorrespondingSourceObject: {fileID: 7594634301536263946, guid: 4c15a47e1d920844fad7ca50f3885536,
type: 3}
m_PrefabInstance: {fileID: 50163713045853166}
m_PrefabAsset: {fileID: 0}

View File

@ -11,12 +11,13 @@ AnimatorStateMachine:
m_ChildStates: m_ChildStates:
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: -866435875316243364} m_State: {fileID: -866435875316243364}
m_Position: {x: 200, y: 0, z: 0} m_Position: {x: 290, y: 0, z: 0}
- serializedVersion: 1 - serializedVersion: 1
m_State: {fileID: 550545425516687585} m_State: {fileID: 550545425516687585}
m_Position: {x: 235, y: 65, z: 0} m_Position: {x: 235, y: 65, z: 0}
m_ChildStateMachines: [] m_ChildStateMachines: []
m_AnyStateTransitions: [] m_AnyStateTransitions:
- {fileID: -1956972143789331074}
m_EntryTransitions: [] m_EntryTransitions: []
m_StateMachineTransitions: {} m_StateMachineTransitions: {}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
@ -25,6 +26,31 @@ AnimatorStateMachine:
m_ExitPosition: {x: 800, y: 120, z: 0} m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -866435875316243364} m_DefaultState: {fileID: -866435875316243364}
--- !u!1101 &-1956972143789331074
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: Under
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 550545425516687585}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-866435875316243364 --- !u!1102 &-866435875316243364
AnimatorState: AnimatorState:
serializedVersion: 5 serializedVersion: 5
@ -59,7 +85,13 @@ AnimatorController:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: tutorial_Arrow m_Name: tutorial_Arrow
serializedVersion: 5 serializedVersion: 5
m_AnimatorParameters: [] m_AnimatorParameters:
- m_Name: Under
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers: m_AnimatorLayers:
- serializedVersion: 5 - serializedVersion: 5
m_Name: Base Layer m_Name: Base Layer

View File

@ -9,6 +9,8 @@ namespace MyGame.Scripts
[SerializeField] private Unmask unmask; [SerializeField] private Unmask unmask;
[SerializeField] private Unmask unmaskArrow; [SerializeField] private Unmask unmaskArrow;
[SerializeField] private Image unMaskImage; [SerializeField] private Image unMaskImage;
[SerializeField] private Animator arrowAnimator;
private static readonly int Under = Animator.StringToHash("Under");
public void SetTarget(RectTransform rectTransform) public void SetTarget(RectTransform rectTransform)
{ {
@ -32,7 +34,7 @@ namespace MyGame.Scripts
rt.rotation = target.rotation; rt.rotation = target.rotation;
if (isFlip) if (isFlip)
{ {
rt.rotation = Quaternion.Euler(Vector3.forward * 180); arrowAnimator.SetTrigger(Under);
} }
// var s1 = target.lossyScale; // var s1 = target.lossyScale;
@ -54,7 +56,7 @@ namespace MyGame.Scripts
rt.rotation = target.rotation; rt.rotation = target.rotation;
if (isFlip) if (isFlip)
{ {
rt.rotation = Quaternion.Euler(Vector3.forward * 180); arrowAnimator.SetTrigger(Under);
} }
var s1 = target.lossyScale; var s1 = target.lossyScale;