add reset score [debug]
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parent
272623dd7e
commit
37f64b2c11
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@ -1,8 +1,10 @@
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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using System;
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using System;
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using System.Collections.Generic;
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using UniRx;
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using UniRx;
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using UniRx.Triggers;
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using UniRx.Triggers;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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namespace MyGame.Scenes.MiniGame.Scripts
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namespace MyGame.Scenes.MiniGame.Scripts
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{
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{
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@ -12,12 +14,19 @@ namespace MyGame.Scenes.MiniGame.Scripts
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private LineRenderer lineRendererCenter;
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private LineRenderer lineRendererCenter;
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private LineRenderer lineRendererFront;
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private LineRenderer lineRendererFront;
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[SerializeField] private Transform character;
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[SerializeField] private Transform character;
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[SerializeField] private Button resetScoreButton;
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private void Start()
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private void Start()
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{
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{
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isDebug.AddTo(this);
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isDebug.AddTo(this);
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var debugObject = new GameObject(){name = "debugObject"};
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resetScoreButton.OnClickAsObservable().Subscribe(_ =>
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{
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GameDataManager.GameData.ScrollGamePlaceScoreList = new List<ScrollGameScoreData>();
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GameDataManager.GameData.ScrollGameStageScoreList = new List<ScrollGameScoreData>();
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}).AddTo(this);
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var debugObject = new GameObject(){name = "debugObject"};
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var orgScale = debugObject.transform.localScale;
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var orgScale = debugObject.transform.localScale;
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isDebug.Subscribe(x =>
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isDebug.Subscribe(x =>
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{
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{
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