add reset score [debug]

This commit is contained in:
kimura 2022-06-24 14:15:17 +09:00
parent 272623dd7e
commit 37f64b2c11
1 changed files with 10 additions and 1 deletions

View File

@ -1,8 +1,10 @@
#if UNITY_EDITOR #if UNITY_EDITOR
using System; using System;
using System.Collections.Generic;
using UniRx; using UniRx;
using UniRx.Triggers; using UniRx.Triggers;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
namespace MyGame.Scenes.MiniGame.Scripts namespace MyGame.Scenes.MiniGame.Scripts
{ {
@ -12,12 +14,19 @@ namespace MyGame.Scenes.MiniGame.Scripts
private LineRenderer lineRendererCenter; private LineRenderer lineRendererCenter;
private LineRenderer lineRendererFront; private LineRenderer lineRendererFront;
[SerializeField] private Transform character; [SerializeField] private Transform character;
[SerializeField] private Button resetScoreButton;
private void Start() private void Start()
{ {
isDebug.AddTo(this); isDebug.AddTo(this);
var debugObject = new GameObject(){name = "debugObject"};
resetScoreButton.OnClickAsObservable().Subscribe(_ =>
{
GameDataManager.GameData.ScrollGamePlaceScoreList = new List<ScrollGameScoreData>();
GameDataManager.GameData.ScrollGameStageScoreList = new List<ScrollGameScoreData>();
}).AddTo(this);
var debugObject = new GameObject(){name = "debugObject"};
var orgScale = debugObject.transform.localScale; var orgScale = debugObject.transform.localScale;
isDebug.Subscribe(x => isDebug.Subscribe(x =>
{ {