負荷対策 アイテムのパーティクルPrefab化
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 69692b57b25f34f368ee8630f9335287
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -18,7 +18,8 @@ namespace MyGame.Scenes.MiniGame.Scripts
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[SerializeField] private Type itemType;
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public Type ItemType => itemType;
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[SerializeField] private int point;
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[SerializeField] private GameObject effect;
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[SerializeField] private Transform effectTarget;
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[SerializeField] private Transform effectPrefab;
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public int Point => point;
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@ -29,7 +30,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
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{
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case Type.Item1:
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transform.SetLocalScale(0f);
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if (effect != null) effect.SetActive(true);
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Instantiate(effectPrefab, effectTarget.position, Quaternion.identity, effectTarget);
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break;
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case Type.Obstacle:
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case Type.Hole:
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@ -38,11 +39,5 @@ namespace MyGame.Scenes.MiniGame.Scripts
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throw new ArgumentOutOfRangeException();
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}
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}
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public void ResetItem()
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{
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transform.SetLocalScale(1f);
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if (effect != null) effect.SetActive(false);
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}
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}
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}
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