チュートリアル矢印調整
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2b21800ef7
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@ -50,8 +50,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 72}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_SizeDelta: {x: 185.75012, y: 206.53009}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &5618796564699367770
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--- !u!114 &5618796564699367770
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MonoBehaviour:
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MonoBehaviour:
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@ -437,7 +437,7 @@ PrefabInstance:
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- target: {fileID: 8182262933506378416, guid: 4c15a47e1d920844fad7ca50f3885536,
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- target: {fileID: 8182262933506378416, guid: 4c15a47e1d920844fad7ca50f3885536,
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type: 3}
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type: 3}
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propertyPath: m_AnchorMax.y
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propertyPath: m_AnchorMax.y
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value: 1
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value: 0.5
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 8182262933506378416, guid: 4c15a47e1d920844fad7ca50f3885536,
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- target: {fileID: 8182262933506378416, guid: 4c15a47e1d920844fad7ca50f3885536,
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type: 3}
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type: 3}
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@ -447,7 +447,7 @@ PrefabInstance:
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- target: {fileID: 8182262933506378416, guid: 4c15a47e1d920844fad7ca50f3885536,
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- target: {fileID: 8182262933506378416, guid: 4c15a47e1d920844fad7ca50f3885536,
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type: 3}
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type: 3}
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propertyPath: m_AnchorMin.y
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propertyPath: m_AnchorMin.y
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value: 1
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value: 0.5
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 8182262933506378416, guid: 4c15a47e1d920844fad7ca50f3885536,
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- target: {fileID: 8182262933506378416, guid: 4c15a47e1d920844fad7ca50f3885536,
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type: 3}
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type: 3}
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@ -50,7 +50,7 @@ public class MarketManager : MonoBehaviour
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walkerMask.gameObject.SetActive(true);
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walkerMask.gameObject.SetActive(true);
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// お客さん配置
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// お客さん配置
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var controller = market.SetTutorialCustomer();
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var controller = market.SetTutorialCustomer();
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walkerMask.SetTargetArrow(controller.transform);
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walkerMask.SetTargetArrow(controller.transform, offset:50f);
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controller.State
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controller.State
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.FirstOrDefault(x => x == CustomerState.Wait)
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.FirstOrDefault(x => x == CustomerState.Wait)
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.Subscribe(_ => { }, () =>
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.Subscribe(_ => { }, () =>
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@ -28,7 +28,7 @@ namespace MyGame.Scripts
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unmaskArrow.gameObject.SetActive(active);
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unmaskArrow.gameObject.SetActive(active);
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}
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}
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public void SetTargetArrow(Transform target, bool isFlip = false, float offset = 200f)
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public void SetTargetArrow(Transform target, bool isFlip = false, float offset = 0f)
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{
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{
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// unmaskArrow.FitTo(target);
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// unmaskArrow.FitTo(target);
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var rt = unmaskArrow.transform as RectTransform;
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var rt = unmaskArrow.transform as RectTransform;
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@ -50,7 +50,7 @@ namespace MyGame.Scripts
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rt.anchorMax = rt.anchorMin = new Vector2(0.5f, 0.5f);
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rt.anchorMax = rt.anchorMin = new Vector2(0.5f, 0.5f);
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}
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}
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public void SetTargetArrow(RectTransform target, bool isFlip = false, float offset = 200f)
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public void SetTargetArrow(RectTransform target, bool isFlip = false, float offset = 0f)
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{
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{
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// unmaskArrow.FitTo(target);
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// unmaskArrow.FitTo(target);
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var rt = unmaskArrow.transform as RectTransform;
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var rt = unmaskArrow.transform as RectTransform;
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