チュートリアル矢印調整

This commit is contained in:
kimura 2021-12-14 17:39:04 +09:00
parent 2b21800ef7
commit 34735a3456
3 changed files with 7 additions and 7 deletions

View File

@ -50,8 +50,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 72}
m_SizeDelta: {x: 100, y: 100}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 185.75012, y: 206.53009}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &5618796564699367770
MonoBehaviour:
@ -437,7 +437,7 @@ PrefabInstance:
- target: {fileID: 8182262933506378416, guid: 4c15a47e1d920844fad7ca50f3885536,
type: 3}
propertyPath: m_AnchorMax.y
value: 1
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 8182262933506378416, guid: 4c15a47e1d920844fad7ca50f3885536,
type: 3}
@ -447,7 +447,7 @@ PrefabInstance:
- target: {fileID: 8182262933506378416, guid: 4c15a47e1d920844fad7ca50f3885536,
type: 3}
propertyPath: m_AnchorMin.y
value: 1
value: 0.5
objectReference: {fileID: 0}
- target: {fileID: 8182262933506378416, guid: 4c15a47e1d920844fad7ca50f3885536,
type: 3}

View File

@ -50,7 +50,7 @@ public class MarketManager : MonoBehaviour
walkerMask.gameObject.SetActive(true);
// お客さん配置
var controller = market.SetTutorialCustomer();
walkerMask.SetTargetArrow(controller.transform);
walkerMask.SetTargetArrow(controller.transform, offset:50f);
controller.State
.FirstOrDefault(x => x == CustomerState.Wait)
.Subscribe(_ => { }, () =>

View File

@ -28,7 +28,7 @@ namespace MyGame.Scripts
unmaskArrow.gameObject.SetActive(active);
}
public void SetTargetArrow(Transform target, bool isFlip = false, float offset = 200f)
public void SetTargetArrow(Transform target, bool isFlip = false, float offset = 0f)
{
// unmaskArrow.FitTo(target);
var rt = unmaskArrow.transform as RectTransform;
@ -50,7 +50,7 @@ namespace MyGame.Scripts
rt.anchorMax = rt.anchorMin = new Vector2(0.5f, 0.5f);
}
public void SetTargetArrow(RectTransform target, bool isFlip = false, float offset = 200f)
public void SetTargetArrow(RectTransform target, bool isFlip = false, float offset = 0f)
{
// unmaskArrow.FitTo(target);
var rt = unmaskArrow.transform as RectTransform;