fix DebugGame.cs
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@ -19,13 +19,19 @@ namespace MyGame.Scenes.MiniGame.Scripts
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[SerializeField] private Button resetPlayCountButton;
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[SerializeField] private Button allHiScoreButton;
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private void Start()
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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#else
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private void Awake()
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{
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#if !UNITY_EDITOR
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Destroy(resetScoreButton);
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Destroy(resetPlayCountButton);
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Destroy(allHiScoreButton);
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#else
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}
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#endif
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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private void Start()
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{
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isDebug.AddTo(this);
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resetScoreButton.OnClickAsObservable().Subscribe(_ =>
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