新都市開放時の初期パラメータ追加
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@ -62,10 +62,16 @@ namespace MyGame.Scripts
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var newCityData = new GameData();
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var newCityData = new GameData();
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newCityData.OnDeserialized();
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newCityData.OnDeserialized();
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dict.Add(cityId, newCityData);
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dict.Add(cityId, newCityData);
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InitialData(dict[cityId]);
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return dict[cityId];
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return dict[cityId];
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}
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}
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public static bool IsPartTimerCurrentCity() => !CheckLatestCity(GameDataManager.GameData.CurrentCityId);
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public static bool IsPartTimerCurrentCity() => !CheckLatestCity(GameDataManager.GameData.CurrentCityId);
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public static bool IsPartTimerCity(int cityId) => !CheckLatestCity(cityId);
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public static bool IsPartTimerCity(int cityId) => !CheckLatestCity(cityId);
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private static void InitialData(GameData cityGameData)
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{
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cityGameData.Coin = 10;
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}
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}
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}
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}
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}
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