ハート表示処理追加

This commit is contained in:
kimura 2021-08-25 13:53:34 +09:00
parent d245325863
commit 3209f343e2
3 changed files with 33 additions and 88 deletions

View File

@ -1,27 +1,5 @@
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@ -30,13 +8,7 @@ AnimatorController:
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@ -127,30 +69,4 @@ AnimatorStateMachine:
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View File

@ -0,0 +1,26 @@
using UnityEngine;
public class HeartAnimation : MonoBehaviour
{
[SerializeField] private GameObject heart;
[SerializeField] private Transform target;
public void GetHeart()
{
heart.SetActive(true);
this.CallWaitForSeconds(.35f, () =>
{
var cacheTransform = heart.transform;
var beginPos = heart.transform.position;
cacheTransform.parent = null;
this.CallLerp(.5f, f =>
{
cacheTransform.position = Vector3.Lerp(beginPos, target.position, f.EaseInQuadratic());
}, () =>
{
// 大きいハートアニメーションが再生しきったらハートメーターのレベルが書かれているところに飛んでいき
// 小さいハートのアニメーションが再生しきったら「Header」を消すのと同時にメーターが増える
});
});
}
}

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