Merge branch 'develop' into collide
* develop: 調理コーンを100粒に調整 Corn演出調整 ミス数に達してもゲームが続くよう変更 焦げアニメーション対応 コイン表示対応 コーン演出調整 Cooking corn演出調整 Mainコーン演出作成 # Conflicts: # popcorn/Assets/MyGame/Scenes/shopping/shopping.unity
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--- !u!1102 &6341160211334192665
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@ -4928,7 +4928,7 @@ ParticleSystem:
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@ -9786,7 +9786,7 @@ ParticleSystem:
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@ -13692,7 +13692,7 @@ MonoBehaviour:
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type: 3}
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spilledCornAnimationPrefab: {fileID: 7516975307168929492, guid: 33c91c454a38e410cb291f1f2e5756cc,
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@ -114,7 +114,7 @@ CircleCollider2D:
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--- !u!1 &3431194784518736845
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GameObject:
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@ -560,8 +560,8 @@ ParticleSystem:
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startSize:
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scalar: 0.1
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@ -9894,7 +9894,7 @@ ParticleSystemRenderer:
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@ -116,7 +116,7 @@ ParticleSystem:
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m_Curve:
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@ -168,8 +168,8 @@ ParticleSystem:
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startSpeed:
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scalar: 15
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scalar: 1
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@ -284,7 +284,7 @@ ParticleSystem:
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@ -606,7 +606,7 @@ ParticleSystem:
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gravityModifier:
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@ -746,7 +746,7 @@ ParticleSystem:
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radius:
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value: 0.1
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spread: 0
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speed:
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@ -2426,7 +2426,7 @@ ParticleSystem:
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m_Bits: 4294967295
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influenceList: []
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ClampVelocityModule:
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enabled: 0
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x:
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@ -2589,7 +2589,7 @@ ParticleSystem:
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magnitude:
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minMaxState: 1
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scalar: 1
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scalar: 1.0987246
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minScalar: 1
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maxCurve:
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@ -4815,7 +4815,7 @@ ParticleSystemRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortMode: 0
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m_MinParticleSize: 0
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@ -82,12 +82,12 @@ public class CornManager : MonoBehaviour
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}).AddTo(this);
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// ミス数上限で失敗
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missCount
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.Where(x => x == maxFailedCornCount)
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.Subscribe(_ =>
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{
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SetResult(CornResult.Failure);
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}).AddTo(this);
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// missCount
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// .Where(x => x == maxFailedCornCount)
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// .Subscribe(_ =>
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// {
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// SetResult(CornResult.Failure);
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// }).AddTo(this);
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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cornCountSlider.wholeNumbers = true;
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@ -1,7 +1,7 @@
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public class CornPopParameters
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{
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public static readonly float[] CornPopTimeArray = {
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1f,
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1f,
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2.495f,
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3.99f,
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4.841f,
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@ -20,77 +20,117 @@ public class CornPopParameters
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12.864f,
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13.271f,
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13.678f,
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13.906f,
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20.897f,
|
||||
};
|
||||
|
||||
public static readonly float[] CornBurntTimeArray = {
|
||||
10f,
|
||||
10f,
|
||||
9f,
|
||||
8f,
|
||||
6.95f,
|
||||
5.9f,
|
||||
5.1f,
|
||||
4.3f,
|
||||
3.75f,
|
||||
3.2f,
|
||||
2.9f,
|
||||
2.6f,
|
||||
2.55f,
|
||||
2.5f,
|
||||
2.45f,
|
||||
2.4f,
|
||||
2.4f,
|
||||
2.4f,
|
||||
2.4f,
|
||||
2.4f,
|
||||
2.4f,
|
||||
2.4f,
|
||||
2.4f,
|
||||
2.4f,
|
||||
2.4f,
|
||||
2.4f,
|
||||
2.4f,
|
||||
2.4f,
|
||||
2.4f,
|
||||
2.4f,
|
||||
2.4f,
|
||||
|
|
|
|||
|
|
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|
@ -41,8 +41,7 @@ public class CornField : MonoBehaviour
|
|||
|
||||
// データ
|
||||
var gameData = GameDataManager.GameData;
|
||||
gameData.coin = 1000 + Random.Range(0, 1000);
|
||||
// Debug.Log(gameData.coin);
|
||||
CoinManager.Instance.ChangeCoin(gameData.coin);
|
||||
// 解放済みの畑
|
||||
gameData.PlantLineTypes = new List<(PlantLineType type, CornFieldRank level)>()
|
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{
|
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|
|
|
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|
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|
|
@ -17,5 +17,7 @@ public class KitchenManager : MonoBehaviour
|
|||
TransitionManager.Instance.LoadSceneAdditive(GameScenes.Recipe);
|
||||
});
|
||||
|
||||
var gameData = GameDataManager.GameData;
|
||||
CoinManager.Instance.ChangeCoin(gameData.coin);
|
||||
}
|
||||
}
|
||||
|
|
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|
|
@ -0,0 +1,8 @@
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assetBundleName:
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|
@ -0,0 +1,25 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UniRx;
|
||||
using UnityEngine;
|
||||
|
||||
public class Market : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
var gameData = GameDataManager.GameData;
|
||||
CoinManager.Instance.ChangeCoin(gameData.coin);
|
||||
Observable.Interval(TimeSpan.FromSeconds(2f)).Subscribe(_ =>
|
||||
{
|
||||
CoinManager.Instance.AddCoinWithEffect(300, () => { });
|
||||
}).AddTo(this);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
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}
|
||||
}
|
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|
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@ -0,0 +1,11 @@
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@ -1004,6 +1004,12 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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@ -0,0 +1,13 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Shopping : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
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{
|
||||
var gameData = GameDataManager.GameData;
|
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CoinManager.Instance.ChangeCoin(gameData.coin);
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}
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}
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@ -6,6 +6,8 @@ using UnityEngine.UI;
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public class CoinManager : SingletonMonoBehaviour<CoinManager>
|
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{
|
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private static readonly int Add = Animator.StringToHash("Add");
|
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|
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// CoinView
|
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[SerializeField] private RectTransform coinIconTransform;
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[SerializeField] private TextWithCountUpInt coinCountText;
|
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|
|
@ -20,7 +22,7 @@ public class CoinManager : SingletonMonoBehaviour<CoinManager>
|
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private int ownCoin;
|
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public int OwnCoin => ownCoin;
|
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private string coinTextFormat = "{0}";
|
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void Awake(){
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if(CheckInstance()) return ;
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}
|
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|
@ -52,31 +54,16 @@ public class CoinManager : SingletonMonoBehaviour<CoinManager>
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private void InstantiateEffeect(RectTransform prefab, int count, Vector3 from, Vector3 to, Action callback)
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{
|
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var baseAngle = UnityEngine.Random.value * 360.0f;
|
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var angle = -360.0f / count;
|
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//コインアニメーション
|
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for(int i = 0; i < count; ++i){
|
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var index = i;
|
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// 円状にバラけてた位置を生成
|
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|
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|
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|
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var effect = Instantiate(prefab, tempPosition, Quaternion.identity, rootTransform);
|
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// 表示から1秒経ったら0.2秒かけてコイン表示部分に飛んでいく
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|
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|
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// コインは削除
|
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Destroy(effect.gameObject);
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});
|
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});
|
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});
|
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}
|
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this.CallWaitForSeconds(1.0f + 0.2f, callback);
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|
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// アニメ50フレーム
|
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this.CallWaitForSeconds(1.0f, () => {
|
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// コインが到着したらSEとバイブ再生。コインはずみアニメーションを再生
|
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VibrationManager.Instance.PlayVibrationOnceWeak();
|
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coinAnimator.SetTrigger(Add);
|
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// SoundManager.Instance.PlaySE("se_coin_count");
|
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// コインは削除
|
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Destroy(effect.gameObject);
|
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callback.Invoke();
|
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});
|
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}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue