From 2c99d964d302a21a552dbe08f6613987e10c46f2 Mon Sep 17 00:00:00 2001 From: kimura Date: Thu, 28 Oct 2021 17:25:55 +0900 Subject: [PATCH] =?UTF-8?q?=E5=AE=9F=E6=A9=9F=E3=81=A7=E5=88=9D=E5=9B=9E?= =?UTF-8?q?=E8=B5=B7=E5=8B=95=E6=99=82BGM/SE=E3=81=8C=E9=B3=B4=E3=82=89?= =?UTF-8?q?=E3=81=AA=E3=81=84=E5=95=8F=E9=A1=8C=E3=82=92=E8=A7=A3=E6=B6=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- popcorn/Assets/MyGame/Scenes/Main/Scripts/KitchenManager.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/popcorn/Assets/MyGame/Scenes/Main/Scripts/KitchenManager.cs b/popcorn/Assets/MyGame/Scenes/Main/Scripts/KitchenManager.cs index 7efad9bf..bfedd40c 100644 --- a/popcorn/Assets/MyGame/Scenes/Main/Scripts/KitchenManager.cs +++ b/popcorn/Assets/MyGame/Scenes/Main/Scripts/KitchenManager.cs @@ -23,7 +23,8 @@ public class KitchenManager : MonoBehaviour void Start() { - SoundManager.Instance.PlayBGM("bgm_Main"); + // 実機でアプリ初回起動時にBGMならないの回避。1フレーム遅らせると鳴る + Observable.NextFrame().Subscribe(_ => SoundManager.Instance.PlayBGM("bgm_Main")); var gameData = GameDataManager.GameData; // レシピの表示