メインシーン背景切り替え対応
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@ -23,6 +23,7 @@ public class KitchenManager : MonoBehaviour
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[SerializeField] private BulkOrderIndicatorView orderIndicatorView;
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[SerializeField] private AutoCookView autoCookView;
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[SerializeField] private PartTimerButtonView partTimerButtonView;
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[SerializeField] private Transform cityBackGroundTarget;
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private readonly Subject<Unit> showAdDialogSubject = new Subject<Unit>();
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private IDisposable timerDisposable = null;
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@ -40,6 +41,12 @@ public class KitchenManager : MonoBehaviour
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// globalGameData.CustomizeCoinElapsed = Int32.MaxValue / 2;
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// PartTimerManager.Instance.UpdateList();
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var cityDataList = SpreadsheetDataManager.Instance.GetBaseDataList<CityData>(Const.CityDataSheet);
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var cityData = cityDataList.First(data => data.id == 2);
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cityBackGroundTarget.DestroyAllChildrens();
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Instantiate(cityData.GetMainBgPrefab(), cityBackGroundTarget);
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// レシピの表示
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cookingButton.OnClickAsObservable().Subscribe(_ =>
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{
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@ -54,8 +61,7 @@ public class KitchenManager : MonoBehaviour
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if (isPartTimer)
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{
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var partTimersData = SpreadsheetDataManager.Instance.GetBaseDataList<PartTimerData>(Const.PartTimerDataSheet);
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var cityDataList = SpreadsheetDataManager.Instance.GetBaseDataList<CityData>(Const.CityDataSheet);
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var cityData = cityDataList.First(data => data.id == globalGameData.CurrentCityId);
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// バイト強化可能か判定
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partTimerButtonView.SetBadgeActive(PartTimerManager.CheckLevelUp(globalGameData.CurrentCityId));
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partTimerButtonView.OnClick.Subscribe(_ =>
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@ -638,6 +638,11 @@ public sealed class CityData
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{
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return Resources.Load<Transform>($"ShopCityBackground/{prefabName}");
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}
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public Transform GetMainBgPrefab()
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{
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return Resources.Load<Transform>($"MainCityBackground/{prefabName}");
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}
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}
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[Serializable]
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