feature_tasting_animation を develop にマージしました。
This commit is contained in:
commit
2b21800ef7
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@ -91,6 +91,8 @@ AnimatorStateMachine:
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- {fileID: 51081042415013300}
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- {fileID: 51081042415013300}
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- {fileID: 4394378192515912696}
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- {fileID: 4394378192515912696}
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||||||
- {fileID: -4201787685094799525}
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- {fileID: -4201787685094799525}
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- {fileID: 1938256483501769669}
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- {fileID: 265964369079198928}
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m_EntryTransitions: []
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m_EntryTransitions: []
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m_StateMachineTransitions: {}
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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m_StateMachineBehaviours: []
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@ -242,25 +244,37 @@ AnimatorController:
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m_DefaultFloat: 0
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultInt: 0
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||||||
m_DefaultBool: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 0}
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- m_Name: Promotion
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- m_Name: Promotion
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m_Type: 9
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultInt: 0
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||||||
m_DefaultBool: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 0}
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- m_Name: Sleepy
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- m_Name: Sleepy
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m_Type: 9
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultInt: 0
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||||||
m_DefaultBool: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 0}
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- m_Name: Walk
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- m_Name: Walk
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m_Type: 9
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 0}
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- m_Name: Tasting
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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- m_Name: TastingWalk
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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||||||
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m_Controller: {fileID: 0}
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m_AnimatorLayers:
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m_AnimatorLayers:
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- serializedVersion: 5
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- serializedVersion: 5
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m_Name: Base Layer
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m_Name: Base Layer
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@ -299,6 +313,56 @@ AnimatorStateTransition:
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m_InterruptionSource: 0
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 0
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m_CanTransitionToSelf: 0
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--- !u!1101 &265964369079198928
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: TastingWalk
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -7730918100354297461}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 0.75
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m_HasExitTime: 0
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &1938256483501769669
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: Tasting
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -6388531656861423336}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 0.75
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m_HasExitTime: 0
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &4390197982913342166
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--- !u!1102 &4390197982913342166
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AnimatorState:
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AnimatorState:
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serializedVersion: 5
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serializedVersion: 5
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@ -76,6 +76,8 @@ public class BulkOrder : MonoBehaviour
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// カウントリセット
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// カウントリセット
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gameData.OrderConditionCount = 0;
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gameData.OrderConditionCount = 0;
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GameDataManager.SaveGameData();
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GameDataManager.SaveGameData();
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// 試食スタート
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BrotherPinkView.Instance.StartTasting();
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LocalCacheManager.Load<Action>(CancelCallbackTag, null)?.Invoke();
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LocalCacheManager.Load<Action>(CancelCallbackTag, null)?.Invoke();
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LocalCacheManager.Remove(CancelCallbackTag);
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LocalCacheManager.Remove(CancelCallbackTag);
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// キャンセルと同時に閉じる
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// キャンセルと同時に閉じる
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@ -1012,7 +1012,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!4 &8458098820248002959
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--- !u!4 &8458098820248002959
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1576,6 +1576,7 @@ GameObject:
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- component: {fileID: 7854448232971748899}
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- component: {fileID: 7854448232971748899}
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- component: {fileID: 7854448232971748898}
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- component: {fileID: 7854448232971748898}
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||||||
- component: {fileID: 7854448232971748956}
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- component: {fileID: 7854448232971748956}
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- component: {fileID: 3285748382438269010}
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m_Layer: 0
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m_Layer: 0
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m_Name: Brother_pink
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m_Name: Brother_pink
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m_TagString: Untagged
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m_TagString: Untagged
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@ -1633,6 +1634,22 @@ SortingGroup:
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 23
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m_SortingOrder: 23
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||||||
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--- !u!114 &3285748382438269010
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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||||||
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m_PrefabInstance: {fileID: 0}
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||||||
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m_PrefabAsset: {fileID: 0}
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||||||
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m_GameObject: {fileID: 7854448232971748896}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: acf2a111dab748379c60a37b887bd20c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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itemMany: {fileID: 7527088936072372818}
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itemFew: {fileID: 3577262440827808746}
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manyCount: 6
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fewCount: 3
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--- !u!1 &7854448233088646087
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--- !u!1 &7854448233088646087
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1,4 +1,5 @@
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using System;
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using System;
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using MyGame.Scenes.marketing.Scripts;
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using UniRx;
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using UniRx;
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using UniRx.Triggers;
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using UniRx.Triggers;
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using UnityEngine;
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using UnityEngine;
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@ -9,6 +10,8 @@ public class BrotherPinkView : SingletonMonoBehaviour<BrotherPinkView>
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private static readonly int Promotion = Animator.StringToHash("Promotion");
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private static readonly int Promotion = Animator.StringToHash("Promotion");
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private static readonly int Sleepy = Animator.StringToHash("Sleepy");
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private static readonly int Sleepy = Animator.StringToHash("Sleepy");
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private static readonly int Walk = Animator.StringToHash("Walk");
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private static readonly int Walk = Animator.StringToHash("Walk");
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private static readonly int Tasting = Animator.StringToHash("Tasting");
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private static readonly int TastingWalk = Animator.StringToHash("TastingWalk");
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private static readonly Vector2 RightPos = new Vector2(4.96f, -0.26f);
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private static readonly Vector2 RightPos = new Vector2(4.96f, -0.26f);
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private static readonly Vector2 LeftPos = new Vector2(-4.96f, -0.26f);
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private static readonly Vector2 LeftPos = new Vector2(-4.96f, -0.26f);
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@ -22,9 +25,12 @@ public class BrotherPinkView : SingletonMonoBehaviour<BrotherPinkView>
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public int FewerBorder => fewerBorder;
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public int FewerBorder => fewerBorder;
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private Animator animator;
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private Animator animator;
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private bool isManyCustomer;
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private TastingBasketView basketView;
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private bool isLocked;
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private bool waitMove;
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private bool isMoveLocked;
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private bool isPromotion;
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private bool isPromotion;
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private bool isEndingPromotion;
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private bool isTasting;
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private int nextId;
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private int nextId;
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private readonly (int trigger, Vector2 wayPoint, float wait)[] pinkMoves =
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private readonly (int trigger, Vector2 wayPoint, float wait)[] pinkMoves =
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{
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{
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@ -33,23 +39,48 @@ public class BrotherPinkView : SingletonMonoBehaviour<BrotherPinkView>
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(Walk, RightPos, 0f),
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(Walk, RightPos, 0f),
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(Promotion, RightPos + Vector2.left * .03f, 5.35f),
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(Promotion, RightPos + Vector2.left * .03f, 5.35f),
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};
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};
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private readonly (int trigger, Vector2 wayPoint, float wait)[] pinkTastingMoves =
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{
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(TastingWalk, LeftPos, 0f),
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(Tasting, LeftPos + Vector2.right * .03f, 5.35f),
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(TastingWalk, RightPos, 0f),
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(Tasting, RightPos + Vector2.left * .03f, 5.35f),
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};
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private int moveIndex;
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private int moveIndex;
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private Vector2 wayPoint;
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private Vector2 wayPoint;
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private float durationDelta;
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private float durationDelta;
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private float completedDuration;
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private float completedDuration;
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private (int trigger, Vector2 wayPoint, float wait)[] selectedMoves;
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private IDisposable moveLockDispose;
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private Subject<int> setTrigger = new Subject<int>();
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private void Awake()
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private void Awake()
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{
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{
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setTrigger.AddTo(this);
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nextId = Normal;
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nextId = Normal;
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isManyCustomer = true;
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waitMove = true;
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selectedMoves = pinkMoves;
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}
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}
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private void Start()
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private void Start()
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{
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{
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pinkTransform.localPosition = RightPos;
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pinkTransform.localPosition = RightPos;
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/*
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* 1フレーム内で最後に受け取った値をSetする
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* アニメーター挙動考慮
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*/
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setTrigger
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.ThrottleFrame(1)
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.Subscribe(x =>
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{
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if (animator != null)
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{
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animator.SetTrigger(x);
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}
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}).AddTo(this);
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this.UpdateAsObservable().Subscribe(_ =>
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this.UpdateAsObservable().Subscribe(_ =>
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{
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{
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if (isManyCustomer || isLocked || isPromotion)
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if (waitMove || isMoveLocked || isPromotion)
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{
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{
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return;
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return;
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}
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}
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@ -66,14 +97,16 @@ public class BrotherPinkView : SingletonMonoBehaviour<BrotherPinkView>
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}
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}
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durationDelta = 0;
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durationDelta = 0;
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moveIndex++;
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moveIndex++;
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if (moveIndex == pinkMoves.Length)
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if (moveIndex == selectedMoves.Length)
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{
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{
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ResetMove();
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if (isTasting)
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isLocked = true;
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this.CallWaitForSeconds(coolTime, () =>
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{
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{
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isLocked = false;
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moveIndex = 0;
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});
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SetPinkMove();
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return;
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}
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ResetMove();
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LockMove(coolTime);
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return;
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return;
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}
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}
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SetPinkMove();
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SetPinkMove();
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@ -81,10 +114,21 @@ public class BrotherPinkView : SingletonMonoBehaviour<BrotherPinkView>
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}).AddTo(this);
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}).AddTo(this);
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}
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}
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private void LockMove(float time)
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{
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isMoveLocked = true;
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moveLockDispose?.Dispose();
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||||||
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moveLockDispose = Observable.Timer(TimeSpan.FromSeconds(time))
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||||||
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.Subscribe(l => { }, () =>
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{
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||||||
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isMoveLocked = false;
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||||||
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}).AddTo(this);
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||||||
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}
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||||||
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private void ResetMove()
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private void ResetMove()
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{
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{
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||||||
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waitMove = true;
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moveIndex = 0;
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moveIndex = 0;
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isManyCustomer = true;
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if (animator != null) animator.SetTrigger(nextId);
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if (animator != null) animator.SetTrigger(nextId);
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||||||
}
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}
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||||||
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||||||
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@ -92,12 +136,13 @@ public class BrotherPinkView : SingletonMonoBehaviour<BrotherPinkView>
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||||||
{
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{
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target.DestroyAllChildrens();
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target.DestroyAllChildrens();
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||||||
animator = Instantiate(animatorPrefab, target);
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animator = Instantiate(animatorPrefab, target);
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||||||
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basketView = animator.GetComponent<TastingBasketView>();
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this.UpdateAsObservable().Subscribe(_ =>
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this.UpdateAsObservable().Subscribe(_ =>
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||||||
{
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{
|
||||||
target.localPosition = pinkTransform.localPosition;
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target.localPosition = pinkTransform.localPosition;
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||||||
target.localRotation = pinkTransform.localRotation;
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target.localRotation = pinkTransform.localRotation;
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||||||
}).AddTo(animator);
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}).AddTo(animator);
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||||||
if (isManyCustomer || isPromotion)
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if (waitMove || isPromotion || isTasting)
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||||||
{
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{
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||||||
return;
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return;
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||||||
}
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}
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||||||
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@ -106,13 +151,14 @@ public class BrotherPinkView : SingletonMonoBehaviour<BrotherPinkView>
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||||||
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|
||||||
private void SetPinkMove()
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private void SetPinkMove()
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||||||
{
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{
|
||||||
var move = pinkMoves[moveIndex];
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var move = selectedMoves[moveIndex];
|
||||||
wayPoint = move.wayPoint;
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wayPoint = move.wayPoint;
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||||||
completedDuration = move.wait;
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completedDuration = move.wait;
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||||||
if (animator != null)
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if (animator != null)
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||||||
{
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{
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||||||
animator.ResetTrigger(Normal);
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animator.ResetTrigger(Normal);
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||||||
animator.SetTrigger(move.trigger);
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// animator.SetTrigger(move.trigger);
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||||||
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setTrigger.OnNext(move.trigger);
|
||||||
}
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}
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||||||
if (Vector2.Distance(wayPoint, pinkTransform.localPosition.ToVector2()) < .01f)
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if (Vector2.Distance(wayPoint, pinkTransform.localPosition.ToVector2()) < .01f)
|
||||||
{
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{
|
||||||
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@ -127,10 +173,11 @@ public class BrotherPinkView : SingletonMonoBehaviour<BrotherPinkView>
|
||||||
}
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}
|
||||||
}
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}
|
||||||
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|
||||||
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// お客さんが多い場合に使用するアニメーション切替え
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||||||
private void SetTrigger(int id)
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private void SetTrigger(int id)
|
||||||
{
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{
|
||||||
nextId = id;
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nextId = id;
|
||||||
if (isManyCustomer)
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if (waitMove)
|
||||||
{
|
{
|
||||||
animator.SetTrigger(id);
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animator.SetTrigger(id);
|
||||||
}
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}
|
||||||
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@ -161,34 +208,50 @@ public class BrotherPinkView : SingletonMonoBehaviour<BrotherPinkView>
|
||||||
{
|
{
|
||||||
if (animator != null)
|
if (animator != null)
|
||||||
{
|
{
|
||||||
var stateInfo = animator.GetCurrentAnimatorStateInfo(0);
|
animator.ResetTrigger(Promotion);
|
||||||
if (stateInfo.IsName("Brother_pink_promotion"))
|
|
||||||
{
|
|
||||||
var length = stateInfo.length;
|
|
||||||
var time = stateInfo.normalizedTime;
|
|
||||||
this.CallWaitForSeconds((1 - time % 1) * length - .3f, () =>
|
|
||||||
{
|
|
||||||
animator.ResetTrigger(Promotion);
|
|
||||||
ResetMove();
|
|
||||||
isPromotion = false;
|
|
||||||
});
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
ResetMove();
|
ResetMove();
|
||||||
isPromotion = false;
|
isPromotion = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetWalk()
|
public void StartTasting()
|
||||||
{
|
{
|
||||||
if (isLocked || isPromotion)
|
// tasting発動
|
||||||
|
moveLockDispose?.Dispose();
|
||||||
|
isMoveLocked = false;
|
||||||
|
waitMove = false;
|
||||||
|
|
||||||
|
isTasting = true;
|
||||||
|
selectedMoves = pinkTastingMoves;
|
||||||
|
SetPinkMove();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StopTasting()
|
||||||
|
{
|
||||||
|
if (!isTasting)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (isManyCustomer)
|
isTasting = false;
|
||||||
|
selectedMoves = pinkMoves;
|
||||||
|
SetPinkMove();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetTastingCount(int count)
|
||||||
|
{
|
||||||
|
if (basketView != null)
|
||||||
{
|
{
|
||||||
isManyCustomer = false;
|
basketView.SetItem(count);
|
||||||
SetPinkMove();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetWalk()
|
||||||
|
{
|
||||||
|
if (!waitMove || isMoveLocked || isPromotion || isTasting)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
waitMove = false;
|
||||||
|
SetPinkMove();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -23,6 +23,9 @@ public class CustomerFlow : MonoBehaviour
|
||||||
[Header("試食のお客さん出現間隔(秒)")]
|
[Header("試食のお客さん出現間隔(秒)")]
|
||||||
[SerializeField] private float tastingCustomerInterval = 5f;
|
[SerializeField] private float tastingCustomerInterval = 5f;
|
||||||
|
|
||||||
|
public float TastingCustomerInterval => tastingCustomerInterval;
|
||||||
|
private int adActiveCount = 0;
|
||||||
|
|
||||||
public IObservable<bool> Flow => walkerObservable.Merge(customerObservable, adWalkerObservable, tastingCustomerObservable);
|
public IObservable<bool> Flow => walkerObservable.Merge(customerObservable, adWalkerObservable, tastingCustomerObservable);
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
|
|
@ -66,8 +69,11 @@ public class CustomerFlow : MonoBehaviour
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
// 試食
|
// 試食
|
||||||
|
// tastingCustomerInterval毎にTastingCountを確認
|
||||||
var tastingTimer = Observable.Interval(TimeSpan.FromSeconds(tastingCustomerInterval))
|
var tastingTimer = Observable.Interval(TimeSpan.FromSeconds(tastingCustomerInterval))
|
||||||
.Where(_ => GameDataManager.GameData.TastingCount > 0)
|
.Where(_ => adActiveCount <= 0) // 宣伝中判定
|
||||||
|
.Where(_ => GameDataManager.GameData.ShopStock.Count > 0) // 在庫ゼロ判定
|
||||||
|
.Where(_ => GameDataManager.GameData.TastingCount > 0) // 試食残り判定
|
||||||
.Publish()
|
.Publish()
|
||||||
.RefCount();
|
.RefCount();
|
||||||
// 試食残りカウントを減らす
|
// 試食残りカウントを減らす
|
||||||
|
|
@ -84,8 +90,10 @@ public class CustomerFlow : MonoBehaviour
|
||||||
{
|
{
|
||||||
var timerObservable = AdWalkerTimer().Publish().RefCount();
|
var timerObservable = AdWalkerTimer().Publish().RefCount();
|
||||||
adStartObservable.OnNext(timerObservable);
|
adStartObservable.OnNext(timerObservable);
|
||||||
|
adActiveCount++;
|
||||||
timerObservable.Subscribe(_ => { }, () =>
|
timerObservable.Subscribe(_ => { }, () =>
|
||||||
{
|
{
|
||||||
|
adActiveCount--;
|
||||||
onComplete?.Invoke();
|
onComplete?.Invoke();
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -31,6 +31,9 @@ public class Market : SingletonMonoBehaviour<Market>
|
||||||
[SerializeField] private CustomerSetting customerSetting;
|
[SerializeField] private CustomerSetting customerSetting;
|
||||||
[SerializeField] private CustomerController customerControllerPrefab;
|
[SerializeField] private CustomerController customerControllerPrefab;
|
||||||
|
|
||||||
|
// 暫定
|
||||||
|
public float TastingCustomerInterval => customerFlow.TastingCustomerInterval;
|
||||||
|
|
||||||
public List<ProductStockData> DisplayFlavors => displayFlavors;
|
public List<ProductStockData> DisplayFlavors => displayFlavors;
|
||||||
private List<ProductStockData> displayFlavors = new List<ProductStockData>();
|
private List<ProductStockData> displayFlavors = new List<ProductStockData>();
|
||||||
public List<int> ShuffledOrder => shuffledOrder;
|
public List<int> ShuffledOrder => shuffledOrder;
|
||||||
|
|
@ -59,7 +62,7 @@ public class Market : SingletonMonoBehaviour<Market>
|
||||||
private int orderIndex;
|
private int orderIndex;
|
||||||
private int oneByOneIndex = 0;
|
private int oneByOneIndex = 0;
|
||||||
private GameData gameData;
|
private GameData gameData;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
|
@ -333,6 +336,22 @@ public class Market : SingletonMonoBehaviour<Market>
|
||||||
BrotherPinkView.Instance.SetWalk();
|
BrotherPinkView.Instance.SetWalk();
|
||||||
}
|
}
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
|
|
||||||
|
isPromotion.Subscribe(x =>
|
||||||
|
{
|
||||||
|
if (x)
|
||||||
|
{
|
||||||
|
BrotherPinkView.Instance.StartPromotion();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
BrotherPinkView.Instance.StopPromotion();
|
||||||
|
if (gameData.TastingCount > 0 && shopState.Value == ShopState.Open)
|
||||||
|
{
|
||||||
|
BrotherPinkView.Instance.StartTasting();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}).AddTo(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -517,8 +536,7 @@ public class Market : SingletonMonoBehaviour<Market>
|
||||||
isPromotion.Value = true;
|
isPromotion.Value = true;
|
||||||
customerFlow.StartAdWalker(() =>
|
customerFlow.StartAdWalker(() =>
|
||||||
{
|
{
|
||||||
isPromotion.Value = false;
|
isPromotion.Value = false;
|
||||||
BrotherPinkView.Instance.StopPromotion();
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -17,6 +17,7 @@ public class MarketManager : MonoBehaviour
|
||||||
[SerializeField] private MarketCartView cartView;
|
[SerializeField] private MarketCartView cartView;
|
||||||
[SerializeField] private BrotherBlueView blueView;
|
[SerializeField] private BrotherBlueView blueView;
|
||||||
[SerializeField] private IncreaseCustomerButtonView rewardButtonView;
|
[SerializeField] private IncreaseCustomerButtonView rewardButtonView;
|
||||||
|
[SerializeField] private MarketSignBoardView signBoardView;
|
||||||
[SerializeField] private Transform pinkTarget;
|
[SerializeField] private Transform pinkTarget;
|
||||||
[SerializeField] private Transform coinPrefab;
|
[SerializeField] private Transform coinPrefab;
|
||||||
[SerializeField] private Transform rootTransform;
|
[SerializeField] private Transform rootTransform;
|
||||||
|
|
@ -24,7 +25,7 @@ public class MarketManager : MonoBehaviour
|
||||||
private Market market;
|
private Market market;
|
||||||
List<ProductData> productDataList;
|
List<ProductData> productDataList;
|
||||||
|
|
||||||
private readonly Subject<int> resetRefreshTimer = new Subject<int>();
|
private readonly Subject<Unit> resetRefreshTimer = new Subject<Unit>();
|
||||||
private readonly CompositeDisposable ShopClosedCompositeDisposable = new CompositeDisposable();
|
private readonly CompositeDisposable ShopClosedCompositeDisposable = new CompositeDisposable();
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
|
@ -67,7 +68,7 @@ public class MarketManager : MonoBehaviour
|
||||||
gameData.FinishTutorial();
|
gameData.FinishTutorial();
|
||||||
GameDataManager.SaveGameData();
|
GameDataManager.SaveGameData();
|
||||||
walkerMask.gameObject.SetActive(false);
|
walkerMask.gameObject.SetActive(false);
|
||||||
resetRefreshTimer.OnNext((int) DateTime.FromBinary(gameData.increaseCustomerTime).Subtract(DateTime.UtcNow).TotalSeconds);
|
resetRefreshTimer.OnNext(Unit.Default);
|
||||||
SetShopView(market.CurrentShopState.Value);
|
SetShopView(market.CurrentShopState.Value);
|
||||||
}).AddTo(controller).AddTo(this);
|
}).AddTo(controller).AddTo(this);
|
||||||
});
|
});
|
||||||
|
|
@ -108,6 +109,7 @@ public class MarketManager : MonoBehaviour
|
||||||
cartView.SetStock(startStocks, false);
|
cartView.SetStock(startStocks, false);
|
||||||
BrotherPinkView.Instance.SetBrotherView(pinkTarget);
|
BrotherPinkView.Instance.SetBrotherView(pinkTarget);
|
||||||
|
|
||||||
|
// 宣伝ボタン
|
||||||
rewardButtonView.RewardButton.ThrottleFirst(TimeSpan.FromSeconds(.3f)).Subscribe(_ =>
|
rewardButtonView.RewardButton.ThrottleFirst(TimeSpan.FromSeconds(.3f)).Subscribe(_ =>
|
||||||
{
|
{
|
||||||
GetRewardDialog.ShowIncreaseCustomerDialog(() =>
|
GetRewardDialog.ShowIncreaseCustomerDialog(() =>
|
||||||
|
|
@ -118,14 +120,17 @@ public class MarketManager : MonoBehaviour
|
||||||
gameData.increaseCustomerTime = DateTime.UtcNow.AddSeconds(10).ToBinary();
|
gameData.increaseCustomerTime = DateTime.UtcNow.AddSeconds(10).ToBinary();
|
||||||
#endif
|
#endif
|
||||||
GameDataManager.SaveGameData();
|
GameDataManager.SaveGameData();
|
||||||
resetRefreshTimer.OnNext((int) DateTime.FromBinary(gameData.increaseCustomerTime).Subtract(DateTime.UtcNow).TotalSeconds);
|
resetRefreshTimer.OnNext(Unit.Default);
|
||||||
});
|
});
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
|
|
||||||
|
// onNextをトリガーに実行
|
||||||
IDisposable timerDisposable = null;
|
IDisposable timerDisposable = null;
|
||||||
resetRefreshTimer
|
resetRefreshTimer
|
||||||
|
.Select(_ => (int) DateTime.FromBinary(gameData.increaseCustomerTime).Subtract(DateTime.UtcNow).TotalSeconds)
|
||||||
.Subscribe(time =>
|
.Subscribe(time =>
|
||||||
{
|
{
|
||||||
|
// タイマーの更新処理
|
||||||
timerDisposable?.Dispose();
|
timerDisposable?.Dispose();
|
||||||
rewardButtonView.SetButtonActive(time <= 0);
|
rewardButtonView.SetButtonActive(time <= 0);
|
||||||
rewardButtonView.SetTime(time);
|
rewardButtonView.SetTime(time);
|
||||||
|
|
@ -141,30 +146,21 @@ public class MarketManager : MonoBehaviour
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
|
|
||||||
var remaining = (int) DateTime.FromBinary(gameData.increaseCustomerTime).Subtract(DateTime.UtcNow).TotalSeconds;
|
resetRefreshTimer.OnNext(Unit.Default);
|
||||||
resetRefreshTimer.OnNext(remaining);
|
|
||||||
|
|
||||||
|
// アプリ復帰時に残り時間更新
|
||||||
Observable.EveryApplicationPause()
|
Observable.EveryApplicationPause()
|
||||||
.Where(pause => !pause)
|
.Where(pause => !pause)
|
||||||
.Subscribe(_ =>
|
.Subscribe(_ =>
|
||||||
{
|
{
|
||||||
resetRefreshTimer.OnNext((int) DateTime.FromBinary(gameData.increaseCustomerTime).Subtract(DateTime.UtcNow).TotalSeconds);
|
resetRefreshTimer.OnNext(Unit.Default);
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
|
|
||||||
market.IsPromotion.Subscribe(active =>
|
market.IsPromotion.Subscribe(active =>
|
||||||
{
|
{
|
||||||
if (active)
|
SoundManager.Instance.PlayBGM(active ? "bgm_publicity" : "bgm_marketing");
|
||||||
{
|
|
||||||
SoundManager.Instance.PlayBGM("bgm_publicity");
|
|
||||||
BrotherPinkView.Instance.StartPromotion();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SoundManager.Instance.PlayBGM("bgm_marketing");
|
|
||||||
}
|
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
|
|
||||||
|
|
||||||
// Customerの各アニメーション設定
|
// Customerの各アニメーション設定
|
||||||
foreach (var controller in market.CustomerControllerList)
|
foreach (var controller in market.CustomerControllerList)
|
||||||
{
|
{
|
||||||
|
|
@ -227,19 +223,70 @@ public class MarketManager : MonoBehaviour
|
||||||
.SkipWhile(_ => !gameData.FinishedFlags.HasFlag(TutorialFlag.FirstPlay))
|
.SkipWhile(_ => !gameData.FinishedFlags.HasFlag(TutorialFlag.FirstPlay))
|
||||||
.Subscribe(state =>
|
.Subscribe(state =>
|
||||||
{
|
{
|
||||||
Debug.Log($"SetShopView");
|
|
||||||
SetShopView(state);
|
SetShopView(state);
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
|
|
||||||
|
// 試食看板はStart時非表示
|
||||||
|
signBoardView.SetActiveTastingBoard(false);
|
||||||
|
|
||||||
|
// 宣伝ボタン/試食表示切替
|
||||||
|
var tastingComplete = new Subject<Unit>().AddTo(this);
|
||||||
|
market.CurrentShopState
|
||||||
|
.CombineLatest(market.IsPromotion, tastingComplete, (shopState, isPromotion, _) => (shopState == ShopState.Open, isPromotion))
|
||||||
|
.Subscribe(x =>
|
||||||
|
{
|
||||||
|
var (isOpen, isPromotion) = x;
|
||||||
|
if (isOpen)
|
||||||
|
{
|
||||||
|
if (isPromotion)
|
||||||
|
{
|
||||||
|
// 宣伝ボタン表示
|
||||||
|
rewardButtonView.gameObject.SetActive(true);
|
||||||
|
signBoardView.SetActiveTastingBoard(false);
|
||||||
|
}
|
||||||
|
else if (gameData.TastingCount > 0)
|
||||||
|
{
|
||||||
|
rewardButtonView.gameObject.SetActive(false);
|
||||||
|
// 試食表示
|
||||||
|
signBoardView.SetActiveTastingBoard(true);
|
||||||
|
BrotherPinkView.Instance.StartTasting();
|
||||||
|
BrotherPinkView.Instance.SetTastingCount(gameData.TastingCount);
|
||||||
|
signBoardView.SetTimer(gameData.TastingCount * (int)market.TastingCustomerInterval, () =>
|
||||||
|
{
|
||||||
|
BrotherPinkView.Instance.SetTastingCount(gameData.TastingCount);
|
||||||
|
}, () =>
|
||||||
|
{
|
||||||
|
// 試食タイマーが終わったら表示更新トリガー
|
||||||
|
tastingComplete.OnNext(Unit.Default);
|
||||||
|
BrotherPinkView.Instance.StopTasting();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else // 宣伝も試食も未発動
|
||||||
|
{
|
||||||
|
BrotherPinkView.Instance.StopTasting();
|
||||||
|
rewardButtonView.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else // 閉店
|
||||||
|
{
|
||||||
|
BrotherPinkView.Instance.StopTasting();
|
||||||
|
rewardButtonView.gameObject.SetActive(false);
|
||||||
|
signBoardView.CancelTasting();
|
||||||
|
}
|
||||||
|
}).AddTo(this);
|
||||||
|
// CombineLatest動かすのに必要
|
||||||
|
tastingComplete.OnNext(Unit.Default);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetShopView(ShopState state)
|
private void SetShopView(ShopState state)
|
||||||
{
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
Debug.Log($"SetShopView");
|
||||||
|
#endif
|
||||||
ShopClosedCompositeDisposable.Clear();
|
ShopClosedCompositeDisposable.Clear();
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case ShopState.Open:
|
case ShopState.Open:
|
||||||
// 宣伝ボタン表示
|
|
||||||
rewardButtonView.gameObject.SetActive(true);
|
|
||||||
BrotherPinkView.Instance.SetNormal();
|
BrotherPinkView.Instance.SetNormal();
|
||||||
blueView.OpenAction();
|
blueView.OpenAction();
|
||||||
closeSign.SetActive(false);
|
closeSign.SetActive(false);
|
||||||
|
|
@ -247,8 +294,6 @@ public class MarketManager : MonoBehaviour
|
||||||
case ShopState.Busy:
|
case ShopState.Busy:
|
||||||
break;
|
break;
|
||||||
case ShopState.Close:
|
case ShopState.Close:
|
||||||
// 宣伝ボタン非表示
|
|
||||||
rewardButtonView.gameObject.SetActive(false);
|
|
||||||
if (market.CustomerList.Count(x => x.State.Value == CustomerState.Order) == 0)
|
if (market.CustomerList.Count(x => x.State.Value == CustomerState.Order) == 0)
|
||||||
{
|
{
|
||||||
BrotherPinkView.Instance.SetSleepy();
|
BrotherPinkView.Instance.SetSleepy();
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,53 @@
|
||||||
|
using System;
|
||||||
|
using UniRx;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace MyGame.Scenes.marketing.Scripts
|
||||||
|
{
|
||||||
|
public class MarketSignBoardView : MonoBehaviour
|
||||||
|
{
|
||||||
|
private static readonly string RemainTimeFormat = "残り{0:D2}:{1:D2}";
|
||||||
|
private static readonly string TimeUpText = "終了";
|
||||||
|
[SerializeField] private Text remainTimeText;
|
||||||
|
[SerializeField] private GameObject normalBoardObject;
|
||||||
|
[SerializeField] private GameObject tastingBoardObject;
|
||||||
|
private IDisposable timerDispose;
|
||||||
|
|
||||||
|
// 宣伝中は宣伝優先で通常看板
|
||||||
|
public void SetActiveTastingBoard(bool active)
|
||||||
|
{
|
||||||
|
normalBoardObject.SetActive(!active);
|
||||||
|
tastingBoardObject.SetActive(active);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetTime(int seconds)
|
||||||
|
{
|
||||||
|
seconds = Mathf.Max(0, seconds);
|
||||||
|
remainTimeText.text = string.Format(RemainTimeFormat, Mathf.Min(seconds / 60, 99), seconds % 60);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetTimer(int remaining, Action onInterval = null, Action onComplete = null)
|
||||||
|
{
|
||||||
|
timerDispose?.Dispose();
|
||||||
|
var timer = Observable.Timer(TimeSpan.Zero, TimeSpan.FromSeconds(1f))
|
||||||
|
.Select(x => (int)(remaining - x))
|
||||||
|
.TakeWhile(x => x >= 0);
|
||||||
|
timerDispose = timer.Subscribe(x =>
|
||||||
|
{
|
||||||
|
SetTime(x);
|
||||||
|
onInterval?.Invoke();
|
||||||
|
}, () =>
|
||||||
|
{
|
||||||
|
remainTimeText.text = TimeUpText;
|
||||||
|
onComplete?.Invoke();
|
||||||
|
}).AddTo(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CancelTasting()
|
||||||
|
{
|
||||||
|
timerDispose?.Dispose();
|
||||||
|
remainTimeText.text = TimeUpText;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7a19dcec25224a75a8f3635153cef5c9
|
||||||
|
timeCreated: 1639378152
|
||||||
|
|
@ -303,6 +303,7 @@ public class ProductManagement : MonoBehaviour
|
||||||
GameDataManager.GameData.AddTastingCustomerCount(tank.Stock);
|
GameDataManager.GameData.AddTastingCustomerCount(tank.Stock);
|
||||||
tank.ClearStock();
|
tank.ClearStock();
|
||||||
GameDataManager.SaveGameData();
|
GameDataManager.SaveGameData();
|
||||||
|
BrotherPinkView.Instance.StartTasting();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,31 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace MyGame.Scenes.marketing.Scripts
|
||||||
|
{
|
||||||
|
public class TastingBasketView : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private GameObject itemMany;
|
||||||
|
[SerializeField] private GameObject itemFew;
|
||||||
|
[SerializeField] private int manyCount;
|
||||||
|
[SerializeField] private int fewCount;
|
||||||
|
|
||||||
|
public void SetItem(int count)
|
||||||
|
{
|
||||||
|
if (count >= manyCount)
|
||||||
|
{
|
||||||
|
itemMany.SetActive(true);
|
||||||
|
itemFew.SetActive(false);
|
||||||
|
}
|
||||||
|
else if (count >= fewCount)
|
||||||
|
{
|
||||||
|
itemMany.SetActive(false);
|
||||||
|
itemFew.SetActive(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
itemMany.SetActive(false);
|
||||||
|
itemFew.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,3 @@
|
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|
fileFormatVersion: 2
|
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|
guid: acf2a111dab748379c60a37b887bd20c
|
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|
timeCreated: 1639454549
|
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|
|
@ -3622,7 +3622,7 @@ PrefabInstance:
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- target: {fileID: 4293843007976718249, guid: 1c993e9707f1a4fada56020be27dde28,
|
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type: 3}
|
type: 3}
|
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.y
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value: 66.25009
|
value: 66.25
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 1c993e9707f1a4fada56020be27dde28, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 1c993e9707f1a4fada56020be27dde28, type: 3}
|
||||||
|
|
@ -5582,6 +5582,7 @@ MonoBehaviour:
|
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cartView: {fileID: 2048621276}
|
cartView: {fileID: 2048621276}
|
||||||
blueView: {fileID: 1506158581}
|
blueView: {fileID: 1506158581}
|
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rewardButtonView: {fileID: 820175261}
|
rewardButtonView: {fileID: 820175261}
|
||||||
|
signBoardView: {fileID: 1732899481}
|
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pinkTarget: {fileID: 1749782974}
|
pinkTarget: {fileID: 1749782974}
|
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coinPrefab: {fileID: 8159396421809467538, guid: 9fc8076f17c26ff4d9be53b90a7dad4c,
|
coinPrefab: {fileID: 8159396421809467538, guid: 9fc8076f17c26ff4d9be53b90a7dad4c,
|
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type: 3}
|
type: 3}
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@ -6172,7 +6173,7 @@ GameObject:
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m_StaticEditorFlags: 0
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--- !u!4 &1165998904
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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@ -6736,17 +6737,17 @@ RectTransform:
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m_GameObject: {fileID: 1265140448}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.005197392, y: 0.005197392, z: 0.005197392}
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m_Children:
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- {fileID: 1629640653}
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- {fileID: 1629640653}
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m_Father: {fileID: 1423968762}
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m_Father: {fileID: 1423968762}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0.001, y: -0.563}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 300, y: 300}
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m_Pivot: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1265140450
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--- !u!114 &1265140450
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m_ObjectHideFlags: 0
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@ -6754,16 +6755,11 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1265140448}
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m_GameObject: {fileID: 1265140448}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
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m_Script: {fileID: 11500000, guid: be39b2648c1548e2a2338ea75a51fcc6, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_IgnoreReversedGraphics: 1
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m_BlockingObjects: 0
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m_BlockingMask:
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serializedVersion: 2
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m_Bits: 4294967295
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--- !u!114 &1265140451
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--- !u!114 &1265140451
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -6795,9 +6791,9 @@ Canvas:
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m_GameObject: {fileID: 1265140448}
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m_GameObject: {fileID: 1265140448}
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 3
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serializedVersion: 3
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m_RenderMode: 2
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m_Camera: {fileID: 1277621136}
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m_Camera: {fileID: 658354829}
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m_PlaneDistance: 0
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m_PlaneDistance: 1
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m_PixelPerfect: 0
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m_ReceivesEvents: 1
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m_ReceivesEvents: 1
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m_OverrideSorting: 0
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m_OverrideSorting: 0
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@ -7057,7 +7053,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!4 &1423968762
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--- !u!4 &1423968762
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -7066,7 +7062,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1423968761}
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m_GameObject: {fileID: 1423968761}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -0.052, y: -0.277, z: 0}
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m_LocalPosition: {x: 0.31, y: 0.96, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_Children:
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- {fileID: 1265140449}
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- {fileID: 1265140449}
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@ -13093,10 +13089,10 @@ RectTransform:
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m_Father: {fileID: 1265140449}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1629640654
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--- !u!114 &1629640654
|
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MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
|
@ -13119,12 +13115,12 @@ MonoBehaviour:
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m_Calls: []
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m_FontData:
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m_Font: {fileID: 12800000, guid: b5532e9ce15694f55a0893a76a98cd78, type: 3}
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m_MaxSize: 300
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@ -13418,6 +13414,7 @@ GameObject:
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- component: {fileID: 1732899480}
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@ -13441,6 +13438,21 @@ Transform:
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--- !u!114 &1732899481
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tastingBoardObject: {fileID: 1423968761}
|
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--- !u!1 &1749782973
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--- !u!1 &1749782973
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GameObject:
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GameObject:
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@ -13466,7 +13478,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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- {fileID: 1189290113}
|
- {fileID: 1189290113}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue