タンクデータ対応
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@ -20,18 +20,6 @@ public class ProductManagement : MonoBehaviour
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[SerializeField] private ProductManagementView view;
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private readonly ReactiveProperty<ManagementState> state = new ReactiveProperty<ManagementState>();
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// tank price list
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private static readonly List<int> PriceList = new List<int>
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{
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0,
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500,
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1000,
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3000,
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5000,
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7000,
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9000
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};
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private void Start()
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{
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state.AddTo(this);
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@ -49,6 +37,17 @@ public class ProductManagement : MonoBehaviour
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});
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}
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var currentCityId = GameDataManager.GameData.CurrentCityId;
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var tankPriceList = SpreadsheetDataManager.Instance.GetBaseDataList<TankPriceData>(Const.TankPriceDataSheet);
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var cityTankPriceList = tankPriceList.Where(data => data.cityId == currentCityId).ToList();
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if (cityTankPriceList.Count == 0)
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{
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cityTankPriceList = tankPriceList.Where(data => data.cityId == 0).ToList();
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}
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var priceList = cityTankPriceList
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.OrderBy(data => data.number)
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.Select(data => data.price).ToList();
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CoinManager.Instance.ChangeCoin(gameData.Coin);
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HeartMeter.Instance.Initialize(gameData.ViewedShopLevel, gameData.Heart);
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@ -75,7 +74,7 @@ public class ProductManagement : MonoBehaviour
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gameData.StorageTanks = gameData.StorageTanks.OrderBy(tank => tank.IsEmpty).ToList();
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// タンク設定
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var tankList = view.SetTanks(PriceList);
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var tankList = view.SetTanks(priceList);
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var rarityDataList = SpreadsheetDataManager.Instance.GetBaseDataList<RarityData>(Const.RarityDataSheet);
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var productList = SpreadsheetDataManager.Instance.GetBaseDataList<ProductData>(Const.ProductDataSheet);
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var shopDataList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopData>(Const.ShopDataSheet);
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@ -89,7 +88,7 @@ public class ProductManagement : MonoBehaviour
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tankView.SetState(isSmallest ? TankState.Lock : TankState.Unavailable);
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// タンク購入
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var shopData = shopDataList.First(data => data.id == Const.ShopTankId);
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var price = PriceList[tankView.TankNumber - 1];
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var price = priceList[tankView.TankNumber - 1];
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// 購入可否
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tankView.SetCanBuy(price <= CoinManager.Instance.OwnCoin);
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@ -112,7 +111,7 @@ public class ProductManagement : MonoBehaviour
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if (tankView.TankNumber + 1 <= tankList.Count)
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{
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tankList[tankView.TankNumber].SetState(TankState.Lock);
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tankList[tankView.TankNumber].SetCanBuy(PriceList[tankView.TankNumber] <= CoinManager.Instance.OwnCoin);
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tankList[tankView.TankNumber].SetCanBuy(priceList[tankView.TankNumber] <= CoinManager.Instance.OwnCoin);
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}
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}
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