売り切れ時にお客さんが帰るルートを購入時と同じロジックに変更
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@ -25,6 +25,7 @@ public enum CustomerState
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Wait,
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Order,
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Leave,
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SadLeave,
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EatingLeave,
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}
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@ -164,6 +165,10 @@ public class CustomerController : MonoBehaviour
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case CustomerState.Leave:
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ForceSetMove(CustomerMovingType.WalkSide);
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break;
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case CustomerState.SadLeave:
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AddMove(CustomerMovingType.WalkFront);
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AddMove(CustomerMovingType.WalkSide);
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break;
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case CustomerState.EatingLeave:
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AddMove(CustomerMovingType.WalkFrontEat);
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AddMove(CustomerMovingType.WalkSideEat);
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@ -173,7 +173,7 @@ public class Market : MonoBehaviour
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controller.CallWaitForSeconds(1.5f, () =>
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{
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controller.ShowComplain();
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controller.ChangeCustomerState(CustomerState.Leave);
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controller.ChangeCustomerState(CustomerState.SadLeave);
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});
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dontBuyCustomerList.Add(controller);
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continue;
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