落下を加速度で指定するように変更

This commit is contained in:
kimura 2022-07-19 13:49:50 +09:00
parent 1b7dd861c1
commit 2612f82f53
2 changed files with 15 additions and 6 deletions

View File

@ -1394,8 +1394,8 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 2607884839347368726, guid: acd6e6365b5fe4863aedc684a50b8028,
type: 3}
propertyPath: flyingFallSpeed
value: 0.02
propertyPath: fallAcceleration
value: 19.6
objectReference: {fileID: 0}
- target: {fileID: 4931350312200274921, guid: acd6e6365b5fe4863aedc684a50b8028,
type: 3}

View File

@ -13,8 +13,8 @@ namespace MyGame.Scenes.MiniGame.Scripts
[SerializeField] private float hitWaitTime = 1f;
[SerializeField] private AnimationCurve jumpAnimationCurve;
[SerializeField] private AnimationCurve hitAnimationCurve;
[SerializeField] private float flyingFallSpeed;
[SerializeField] private float fallSpeed;
[SerializeField] private float flyingFallSpeed = 1f;
[SerializeField] private float fallAcceleration = 9.8f;
[SerializeField] private GameObject itemHitCollider;
[SerializeField] private GameObject obstacleHitCollider;
[SerializeField] private GameObject level1;
@ -124,6 +124,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
if (isFall && active && !isFlying)
{
isFlying = true;
var currentSpeed = 0f;
this.SafeStopCoroutine(jumpFallCoroutine);
jumpHoldDisposable?.Dispose();
jumpHoldDisposable = this.UpdateAsObservable()
@ -131,8 +132,16 @@ namespace MyGame.Scenes.MiniGame.Scripts
.Subscribe(_ =>
{
// 滑空or落下切り替え
var currentSpeed = isButtonHold ? -flyingFallSpeed : -fallSpeed;
transform.AddLocalPositionY(currentSpeed);
if (isButtonHold)
{
currentSpeed = -flyingFallSpeed;
}
else
{
currentSpeed -= fallAcceleration * Time.deltaTime;
}
transform.AddLocalPositionY(currentSpeed * Time.deltaTime);
}, () =>
{
isJump = false;