カゴ表示切り替え調整
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@ -18,6 +18,9 @@ namespace MyGame.Scenes.MiniGame.Scripts
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[SerializeField] private GameObject level1;
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[SerializeField] private GameObject level2;
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[SerializeField] private GameObject level3;
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[SerializeField] private int level1Value = 9;
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[SerializeField] private int level2Value = 18;
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[SerializeField] private int level3Value = 27;
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[SerializeField] private GameObject hitEffectPrefab;
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private Animator animator;
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private bool isJump;
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@ -152,9 +155,9 @@ namespace MyGame.Scenes.MiniGame.Scripts
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private void UpdateCount()
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{
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level1.SetActive(count >= 5);
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level2.SetActive(count >= 10);
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level3.SetActive(count >= 15);
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level1.SetActive(count >= level1Value);
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level2.SetActive(count >= level2Value);
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level3.SetActive(count >= level3Value);
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}
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public void ResetCount()
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