develop を distribution にマージしました。
This commit is contained in:
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1ff8b166c0
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@ -2720,7 +2720,7 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 1448897407}
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- component: {fileID: 1448897407}
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m_Layer: 0
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m_Name: ' cooking'
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m_Name: cooking
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@ -2779,8 +2779,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_Pivot: {x: 1, y: 0.5}
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m_Pivot: {x: 1, y: 0.5}
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MonoBehaviour:
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@ -7866,7 +7866,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: -488, y: 100}
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m_SizeDelta: {x: 0, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &1759816007
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GameObject:
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GameObject:
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@ -7900,10 +7900,10 @@ RectTransform:
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m_Father: {fileID: 1693325335}
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m_Father: {fileID: 1693325335}
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 500.98572, y: 74}
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m_SizeDelta: {x: -100, y: 74}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1759816009
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MonoBehaviour:
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MonoBehaviour:
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@ -8013,7 +8013,7 @@ MonoBehaviour:
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temperature: 0
|
temperature: 0
|
||||||
temperatureSpeed: 0
|
temperatureSpeed: 0
|
||||||
panSpeed: 0
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panSpeed: 0
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panFactor: 0.18
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panFactor: 0.21
|
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deadZone: 0.05
|
deadZone: 0.05
|
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baseIncreaseSpeed: 0.12
|
baseIncreaseSpeed: 0.12
|
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hotIncreaseSpeed: 0.16
|
hotIncreaseSpeed: 0.16
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||||||
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|
@ -8035,12 +8035,12 @@ MonoBehaviour:
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cornSpawnTarget: {fileID: 1440136003}
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cornSpawnTarget: {fileID: 1440136003}
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cornPrefab: {fileID: 5499754490129207122, guid: 2b790fd908bd14de4a601c21374fb55b,
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cornPrefab: {fileID: 5499754490129207122, guid: 2b790fd908bd14de4a601c21374fb55b,
|
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type: 3}
|
type: 3}
|
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cornSpawnCount: 120
|
cornSpawnCount: 100
|
||||||
maxFailedCornCount: 70
|
maxFailedCornCount: 70
|
||||||
baseGrowSpeed: 1
|
baseGrowSpeed: 1
|
||||||
hotGrowSpeed: 1.4
|
hotGrowSpeed: 1.3
|
||||||
baseCornPopTime: 10
|
baseCornPopTime: 8
|
||||||
cornBurntDuration: 1
|
cornBurntDuration: 2
|
||||||
cornSpillSpeed: 50
|
cornSpillSpeed: 50
|
||||||
cornPopSpeed: 30
|
cornPopSpeed: 30
|
||||||
--- !u!1 &1928679189
|
--- !u!1 &1928679189
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|
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@ -182,20 +182,20 @@ EdgeCollider2D:
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_EdgeRadius: 0.97
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m_EdgeRadius: 0.97
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m_Points:
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m_Points:
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GameObject:
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GameObject:
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@ -112,7 +112,7 @@ CircleCollider2D:
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m_UsedByComposite: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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serializedVersion: 2
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serializedVersion: 2
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m_Radius: 0.16
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m_Radius: 0.18
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--- !u!1 &3431194784518736845
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
@ -35,6 +35,8 @@ public class Corn : MonoBehaviour
|
||||||
private float cornGrowSpeed;
|
private float cornGrowSpeed;
|
||||||
private float cornSpillSpeed;
|
private float cornSpillSpeed;
|
||||||
private float cornPopSpeed;
|
private float cornPopSpeed;
|
||||||
|
|
||||||
|
private float worldWidth;
|
||||||
|
|
||||||
public IReadOnlyReactiveProperty<CornCondition> Condition => condition;
|
public IReadOnlyReactiveProperty<CornCondition> Condition => condition;
|
||||||
private readonly ReactiveProperty<CornCondition> condition = new ReactiveProperty<CornCondition>(CornCondition.Seed);
|
private readonly ReactiveProperty<CornCondition> condition = new ReactiveProperty<CornCondition>(CornCondition.Seed);
|
||||||
|
|
@ -52,6 +54,9 @@ public class Corn : MonoBehaviour
|
||||||
|
|
||||||
spriteTransform = spriteRenderer.transform;
|
spriteTransform = spriteRenderer.transform;
|
||||||
rotationResolverTransform = spriteTransform.parent.parent;
|
rotationResolverTransform = spriteTransform.parent.parent;
|
||||||
|
|
||||||
|
var rightTop = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0));
|
||||||
|
worldWidth = rightTop.x;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
|
@ -67,9 +72,9 @@ public class Corn : MonoBehaviour
|
||||||
condition.Value = CornCondition.Spilled;
|
condition.Value = CornCondition.Spilled;
|
||||||
}).AddTo(this);
|
}).AddTo(this);
|
||||||
|
|
||||||
condition.Subscribe(x =>
|
condition.Pairwise().Subscribe(x =>
|
||||||
{
|
{
|
||||||
switch (x)
|
switch (x.Current)
|
||||||
{
|
{
|
||||||
case CornCondition.Seed:
|
case CornCondition.Seed:
|
||||||
break;
|
break;
|
||||||
|
|
@ -80,7 +85,7 @@ public class Corn : MonoBehaviour
|
||||||
CornBurnt();
|
CornBurnt();
|
||||||
break;
|
break;
|
||||||
case CornCondition.Spilled:
|
case CornCondition.Spilled:
|
||||||
CornSpilled();
|
CornSpilled(x.Previous);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw new ArgumentOutOfRangeException(nameof(x), x, null);
|
throw new ArgumentOutOfRangeException(nameof(x), x, null);
|
||||||
|
|
@ -129,14 +134,41 @@ public class Corn : MonoBehaviour
|
||||||
Instantiate(effectBurnt, transform);
|
Instantiate(effectBurnt, transform);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CornSpilled()
|
private void CornSpilled(CornCondition prevCondition)
|
||||||
{
|
{
|
||||||
GetComponent<Collider2D>().enabled = false;
|
GetComponent<Collider2D>().enabled = false;
|
||||||
|
// フライパンに追従しないようにparent解除
|
||||||
|
transform.parent = null;
|
||||||
|
|
||||||
|
Observable.Timer(TimeSpan.FromSeconds(Random.Range(.5f, .9f))).Subscribe(_ =>
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
switch (prevCondition)
|
||||||
|
{
|
||||||
|
case CornCondition.Seed:
|
||||||
|
VibrationManager.Instance.PlayVibrationOnce();
|
||||||
|
break;
|
||||||
|
case CornCondition.Simple:
|
||||||
|
case CornCondition.Burnt:
|
||||||
|
// 画面KO再生(同時飛び出し時ランダム)
|
||||||
|
var animation = Instantiate(spilledCornAnimationPrefab, new Vector2(Random.value * worldWidth * 2 - worldWidth, Random.value * 2 * 2 - 2), Quaternion.identity);
|
||||||
|
VibrationManager.Instance.PlayVibrationOnce();
|
||||||
|
Observable.Timer(TimeSpan.FromSeconds(1.5f)).Subscribe(__ =>
|
||||||
|
{
|
||||||
|
Destroy(animation);
|
||||||
|
});
|
||||||
|
break;
|
||||||
|
case CornCondition.Spilled:
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(prevCondition), prevCondition, null);
|
||||||
|
}
|
||||||
|
}).AddTo(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetCornProperty(float popTime, float burntDuration, float spillSpeed, float popSpeed)
|
public void SetCornProperty(float popTime, float burntDuration, float spillSpeed, float popSpeed)
|
||||||
{
|
{
|
||||||
cornPopTime = popTime + Random.Range(0, 2f);
|
cornPopTime = popTime + Random.Range(0, 5f);
|
||||||
cornBurntTime = cornPopTime + burntDuration + Random.Range(0, 1f);
|
cornBurntTime = cornPopTime + burntDuration + Random.Range(0, 1f);
|
||||||
cornSpillSpeed = spillSpeed;
|
cornSpillSpeed = spillSpeed;
|
||||||
cornPopSpeed = popSpeed;
|
cornPopSpeed = popSpeed;
|
||||||
|
|
|
||||||
|
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@ -988,138 +988,12 @@ Camera:
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type: 3}
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Loading…
Reference in New Issue