develop を distribution にマージしました。

This commit is contained in:
shogo kimura 2021-07-09 17:32:03 +09:00
commit 1ff8b166c0
8 changed files with 140 additions and 165 deletions

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@ -8013,7 +8013,7 @@ MonoBehaviour:
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temperatureSpeed: 0
panSpeed: 0
panFactor: 0.18
panFactor: 0.21
deadZone: 0.05
baseIncreaseSpeed: 0.12
hotIncreaseSpeed: 0.16
@ -8035,12 +8035,12 @@ MonoBehaviour:
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type: 3}
cornSpawnCount: 120
cornSpawnCount: 100
maxFailedCornCount: 70
baseGrowSpeed: 1
hotGrowSpeed: 1.4
baseCornPopTime: 10
cornBurntDuration: 1
hotGrowSpeed: 1.3
baseCornPopTime: 8
cornBurntDuration: 2
cornSpillSpeed: 50
cornPopSpeed: 30
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@ -35,6 +35,8 @@ public class Corn : MonoBehaviour
private float cornGrowSpeed;
private float cornSpillSpeed;
private float cornPopSpeed;
private float worldWidth;
public IReadOnlyReactiveProperty<CornCondition> Condition => condition;
private readonly ReactiveProperty<CornCondition> condition = new ReactiveProperty<CornCondition>(CornCondition.Seed);
@ -52,6 +54,9 @@ public class Corn : MonoBehaviour
spriteTransform = spriteRenderer.transform;
rotationResolverTransform = spriteTransform.parent.parent;
var rightTop = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0));
worldWidth = rightTop.x;
}
private void Start()
@ -67,9 +72,9 @@ public class Corn : MonoBehaviour
condition.Value = CornCondition.Spilled;
}).AddTo(this);
condition.Subscribe(x =>
condition.Pairwise().Subscribe(x =>
{
switch (x)
switch (x.Current)
{
case CornCondition.Seed:
break;
@ -80,7 +85,7 @@ public class Corn : MonoBehaviour
CornBurnt();
break;
case CornCondition.Spilled:
CornSpilled();
CornSpilled(x.Previous);
break;
default:
throw new ArgumentOutOfRangeException(nameof(x), x, null);
@ -129,14 +134,41 @@ public class Corn : MonoBehaviour
Instantiate(effectBurnt, transform);
}
private void CornSpilled()
private void CornSpilled(CornCondition prevCondition)
{
GetComponent<Collider2D>().enabled = false;
// フライパンに追従しないようにparent解除
transform.parent = null;
Observable.Timer(TimeSpan.FromSeconds(Random.Range(.5f, .9f))).Subscribe(_ =>
{
Destroy(gameObject);
switch (prevCondition)
{
case CornCondition.Seed:
VibrationManager.Instance.PlayVibrationOnce();
break;
case CornCondition.Simple:
case CornCondition.Burnt:
// 画面KO再生同時飛び出し時ランダム
var animation = Instantiate(spilledCornAnimationPrefab, new Vector2(Random.value * worldWidth * 2 - worldWidth, Random.value * 2 * 2 - 2), Quaternion.identity);
VibrationManager.Instance.PlayVibrationOnce();
Observable.Timer(TimeSpan.FromSeconds(1.5f)).Subscribe(__ =>
{
Destroy(animation);
});
break;
case CornCondition.Spilled:
break;
default:
throw new ArgumentOutOfRangeException(nameof(prevCondition), prevCondition, null);
}
}).AddTo(this);
}
public void SetCornProperty(float popTime, float burntDuration, float spillSpeed, float popSpeed)
{
cornPopTime = popTime + Random.Range(0, 2f);
cornPopTime = popTime + Random.Range(0, 5f);
cornBurntTime = cornPopTime + burntDuration + Random.Range(0, 1f);
cornSpillSpeed = spillSpeed;
cornPopSpeed = popSpeed;

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