develop を distribution にマージしました。
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1ff8b166c0
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private float cornGrowSpeed;
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private float cornSpillSpeed;
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private float cornPopSpeed;
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private float worldWidth;
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public IReadOnlyReactiveProperty<CornCondition> Condition => condition;
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private readonly ReactiveProperty<CornCondition> condition = new ReactiveProperty<CornCondition>(CornCondition.Seed);
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@ -52,6 +54,9 @@ public class Corn : MonoBehaviour
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spriteTransform = spriteRenderer.transform;
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rotationResolverTransform = spriteTransform.parent.parent;
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worldWidth = rightTop.x;
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}
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private void Start()
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@ -67,9 +72,9 @@ public class Corn : MonoBehaviour
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condition.Value = CornCondition.Spilled;
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}).AddTo(this);
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condition.Subscribe(x =>
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condition.Pairwise().Subscribe(x =>
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{
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@ -80,7 +85,7 @@ public class Corn : MonoBehaviour
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CornBurnt();
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break;
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case CornCondition.Spilled:
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CornSpilled();
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CornSpilled(x.Previous);
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(x), x, null);
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@ -129,14 +134,41 @@ public class Corn : MonoBehaviour
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Instantiate(effectBurnt, transform);
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}
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private void CornSpilled()
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private void CornSpilled(CornCondition prevCondition)
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{
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// フライパンに追従しないようにparent解除
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{
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switch (prevCondition)
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{
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case CornCondition.Seed:
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break;
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case CornCondition.Simple:
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case CornCondition.Burnt:
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// 画面KO再生(同時飛び出し時ランダム)
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Observable.Timer(TimeSpan.FromSeconds(1.5f)).Subscribe(__ =>
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{
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Destroy(animation);
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});
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break;
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case CornCondition.Spilled:
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(prevCondition), prevCondition, null);
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}
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}).AddTo(this);
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}
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public void SetCornProperty(float popTime, float burntDuration, float spillSpeed, float popSpeed)
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{
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cornPopTime = popTime + Random.Range(0, 2f);
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cornPopTime = popTime + Random.Range(0, 5f);
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cornBurntTime = cornPopTime + burntDuration + Random.Range(0, 1f);
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cornSpillSpeed = spillSpeed;
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cornPopSpeed = popSpeed;
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Loading…
Reference in New Issue