データ構造変更

This commit is contained in:
kimura 2022-07-20 16:40:44 +09:00
parent 33e508d403
commit 1e8e4afe1f
4 changed files with 13 additions and 10 deletions

View File

@ -85,7 +85,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
var placeScore = gameData.ScrollGamePlaceScoreList.FirstOrDefault(data => data.Id == placeId)?.Score ?? 0;
stageSelectView.SetScore(placeScore);
// 達成報酬更新
stageSelectView.SetRecipeActive(placeScore < levelPlaceList[1].needScore);
stageSelectView.SetRecipeActive(placeScore < levelPlaceList[1].NeedScore);
}).AddTo(this);
for (var i = 0; i < levelStageList.Length; i++)
{

View File

@ -69,26 +69,26 @@ namespace MyGame.Scenes.MiniGame.Scripts
var prevPlaceScore = placeScoreData.Score;
placeScoreData.Score += score;
// 素材獲得
foreach (var placeData in placeList.Where(data => data.itemId != 0))
{
var amount = Mathf.FloorToInt((float)score / placeData.needScore);
var shopData = shopDataList.FirstOrDefault(data => data.itemId == placeData.itemId && data.Category == ItemCategory.Material);
// materialNameText.text = shopData.Name;
materialImageTarget.DestroyAllChildrens();
Instantiate(shopData.GetIconPrefab(), materialImageTarget);
materialAmountText.text = $"x{amount}";
Shopping.AddItem(shopData, amount);
}
// レシピ獲得
var recipePlaceData = placeList
.OrderBy(data => data.needScore)
.OrderBy(data => data.NeedScore)
// .Where(data => !gameData.MyRecipes.Contains(data.recipeId))
.FirstOrDefault(data => data.recipeId != 0);
#if UNITY_EDITOR
recipePlaceData = prevPlaceScore < recipePlaceData.needScore ? recipePlaceData : null;
recipePlaceData = prevPlaceScore < recipePlaceData.NeedScore ? recipePlaceData : null;
#endif
var hasRecipeData = recipePlaceData != null;
var achievedRecipe = hasRecipeData && placeScoreData.Score >= recipePlaceData.needScore;
var achievedRecipe = hasRecipeData && placeScoreData.Score >= recipePlaceData.NeedScore;
if (achievedRecipe)
{
if (!gameData.MyRecipes.Contains(recipePlaceData.recipeId))
@ -109,11 +109,11 @@ namespace MyGame.Scenes.MiniGame.Scripts
if (hasRecipeData)
{
meterObject.SetActive(true);
SetProgress((float)prevPlaceScore / recipePlaceData.needScore, false);
SetProgress((float)prevPlaceScore / recipePlaceData.NeedScore, false);
this.CallWaitForSeconds(waitProgress, () =>
{
SoundManager.Instance.PlaySE("se_minigame_meter");
SetProgress((float)placeScoreData.Score / recipePlaceData.needScore, true, () =>
SetProgress((float)placeScoreData.Score / recipePlaceData.NeedScore, true, () =>
{
if (achievedRecipe)
{

View File

@ -39,7 +39,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
{
var productData = productDataList.FirstOrDefault(data => data.id == placeData.recipeId);
recipeText.text = $"{LocalizationManager.GetTranslation("UI/RewardItem")}{productData.Name}";
recipeNeedScoreText.text = $"{LocalizationManager.GetTranslation("UI/NeedScore")}{placeData.needScore}";
recipeNeedScoreText.text = $"{LocalizationManager.GetTranslation("UI/NeedScore")}{placeData.NeedScore}";
}
}
}

View File

@ -540,7 +540,10 @@ public sealed class ScrollGamePlaceData
{
public int id;
public int placeId;
public int needScore;
public string needScore;
public int NeedScore => NeedScores.Length > 0 ? NeedScores[0] : default;
private string[] NeedScoreStrings => needScore.Split(',');
public int[] NeedScores => NeedScoreStrings.Length >= 2 ? NeedScoreStrings.Select(int.Parse).ToArray() : Enumerable.Repeat(NeedScoreStrings[0].ToInt(), 2).ToArray();
public int itemId;
public int recipeId;
public int customizeId;